G881

Kazakhstan
22 matches tracked
Last updated:

How does G881 play?

Rating 0.92 K/R 0.64 ADR 74.0 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 9% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 45%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 3.2
Knife kills 3 in 22 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.1%).

2K rounds 10.1%−3.0 pp · Ø 13.1% better than 2%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Patterns

Soon this shows where G881 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Mirage
  2. Highest rating in a match: 2.77 · Ancient
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
43% -
0.59 -
69.6 -
0.84-
50% of 12 duels -
33% of 9 situations -
Ancient5
80% -
0.70 -
83.7 -
1.07-
41% of 22 duels -
50% of 4 situations -
Dust 25
20% -
0.61 -
69.3 -
0.85-
40% of 15 duels -
100% of 1 situations -
Anubis3
0% -
0.74 -
80.1 -
1.01-
33% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G881 plays

Across 22 matches G881 averages K/R 0.64, ADR 74.0 and a rating of 0.92. Biggest strength: Utility damage per round at 5.9, better than 87% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 14.4 kills per match with 41% headshots. In 6 of 22 matches the rating was 1.10 or higher (27%), in 12 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 1 matches, win rate 0%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.