G4ston

AR
196 matches tracked 116 matches in 30 days
Last updated:

How does G4ston play?

Rating 0.93 (from 155 matches) K/R 0.69 ADR 74.5 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21% on level 7
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 155 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Hits the head
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 43%−7 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 31%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+6 pp better than 79%
AWP share of kills 3%−7 pp better than 21%
K/D 0.94−0.06 better than 30%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.6 pp better than 13%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 1.9−0.3 better than 16%
4Ks and aces 33x 4K, 1 ace in 196 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.6−0.6 better than 38%
Enemies flashed per round 0.15−0.12 better than 20%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 196 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −98 ELO
24 matches · 38% wins
On Mirage −92 ELO
70 matches · 47% wins
Between 6:00 and 12:00 +9 ELO, win rate 44%
On Thursdays −134 ELO, win rate 33%

G4ston loses the most ELO in match 4 of the day: −98 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Dust 2
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
47% better than 39%
0.68 better than 31%
74.0 better than 22%
0.90 better than 19%
40% of 287 duels better than 8%
35% of 40 situations better than 43%
Dust 250
52% better than 53%
0.70 better than 41%
74.3 better than 24%
0.96 better than 34%
41% of 192 duels better than 9%
28% of 32 situations better than 25%
Anubis21
62% better than 84%
0.73 better than 59%
78.9 level
1.04 better than 62%
48% of 91 duels better than 40%
40% of 15 situations better than 56%
Ancient18
50% better than 46%
0.69 better than 34%
74.8 better than 25%
0.89-
47% of 75 duels better than 36%
50% of 14 situations better than 78%
Inferno16
63% better than 80%
0.65 better than 26%
70.8 better than 14%
0.93-
46% of 68 duels better than 25%
20% of 10 situations better than 14%
Nuke15
47% better than 27%
0.70 better than 28%
73.5 better than 16%
0.84-
49% of 51 duels better than 39%
33% of 6 situations better than 38%
Cache6
50% -
0.72 -
79.9 -
0.74-
40% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G4ston plays

Across 196 matches G4ston averages K/R 0.69 and ADR 74.5; the rating across the 155 rated matches is 0.93. Biggest strength: Headshot rate at 52%. That is better than 79% of players on level 7. Most room to improve: Opening duels won at 43%. That is better than only 7% of players on level 7. On average 15.1 kills per match, 52% of them headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 45 of 155 matches the rating was 1.10 or higher (29%), in 75 it was below 0.90. In 196 matches with detailed stats: 33 4Ks and 1 aces. Best month by rating: September 2026 at 0.93. G4ston loses the most ELO in match 4 of the day (−98 ELO, win rate 38%). Things go best on Anubis (+51 ELO, win rate 62%). Last 30 days: 116 matches, win rate 48%, ELO balance −52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.