G4ndonk

Russia
On FACEIT since 2018 117 matches tracked 56 matches in 30 days
ELO ▼ 8
2,554
30-day peak: 2,562
Rank EU
#43,749
Russia #12,493 in Russia
Last updated:

How does G4ndonk play?

Rating 1.09 (from 97 matches) K/R 0.76 ADR 85.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 13%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 63%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 17x 4K, 3 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +15.4, Win rate +5 pp
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
29 matches · 38% win rate
Between 18:00 and 24:00 +17 ELO, win rate 41%

G4ndonk loses the most ELO on Dust 2: −8 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.54 · Ancient
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 44%
0.81 better than 77%
88.9 better than 82%
1.13 better than 76%
53% of 167 duels better than 57%
47% of 17 situations better than 75%
Dust 229
38% better than 8%
0.69 better than 23%
79.0 better than 37%
0.95 better than 18%
50% of 119 duels better than 39%
38% of 8 situations right on the average
Ancient14
50% -
0.71 -
83.0 -
1.10-
48% of 61 duels -
67% of 3 situations -
Anubis12
58% -
0.83 -
93.3 -
1.15-
60% of 55 duels -
50% of 6 situations -
Nuke10
50% -
0.69 -
76.4 -
1.07-
43% of 40 duels -
50% of 2 situations -
Inferno7
43% -
0.90 -
100.4 -
1.31-
50% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G4ndonk plays

Across 117 matches G4ndonk averages K/R 0.76 and ADR 85.8; the rating across the 97 rated matches is 1.09. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 47 of 97 matches the rating was 1.10 or higher (48%), in 26 it was below 0.90. In 81 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. G4ndonk loses the most ELO on Dust 2 (−8 ELO, win rate 38%). Things go best on Mirage (+50 ELO, win rate 51%). Improved over the last three months: K/R +0.12, Rating +0.19, ADR +15.4, Win rate +5 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 56 matches, win rate 54%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.