G4llahad_

Germany
66 matches tracked 47 matches in 30 days
Last updated:

How does G4llahad_ play?

Rating 1.14 K/R 0.82 ADR 90.1 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 66 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.13+0.13 · Ø 1.00 better than 87%
Pistol kills per match 2.9
Knife kills 1 in 66 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 6.2%+2.3 pp · Ø 3.9% better than 98%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 13x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether G4llahad_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.84
DecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.91.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
21 matches · 33% win rate

G4llahad_ loses the most ELO from match 5 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Nuke
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 75%
0.88 better than 94%
95.2 better than 95%
1.18 better than 90%
58% of 144 duels better than 87%
29% of 14 situations better than 24%
Ancient11
64% -
0.84 -
88.8 -
1.18-
46% of 46 duels -
0% of 1 situations -
Anubis10
20% -
0.70 -
75.9 -
0.97-
39% of 36 duels -
22% of 9 situations -
Cache7
43% -
0.87 -
94.9 -
1.19-
65% of 20 duels -
25% of 8 situations -
Nuke7
29% -
0.75 -
88.9 -
1.09-
57% of 28 duels -
100% of 6 situations -
Inferno5
40% -
0.83 -
91.8 -
1.15-
50% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G4llahad_ plays

Across 66 matches G4llahad_ averages K/R 0.82, ADR 90.1 and a rating of 1.14. Biggest strength: 3K rounds at 6.2%, better than 98% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 18.2 kills per match with 41% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 35 of 66 matches the rating was 1.10 or higher (53%), in 21 it was below 0.90. In 47 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.18. G4llahad_ loses the most ELO from match 5 of the day (±0 ELO, win rate 33%). Things go best on Mirage (+29 ELO, win rate 58%). Last 30 days: 47 matches, win rate 47%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.