G2_Diablo
How does G2_Diablo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average19% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
Weakness2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.98 (at the start 0.92). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 78.2. Last 3 months: 77.2 (at the start 75.4). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 51% (at the start 59%). Slightly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 38%). Just below the average (50%).
Best month: September 2026 with 2,051. Last 3 months: 2,021 (at the start 1,825).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 228 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
G2_Diablo loses the most ELO from match 5 of the day: −11 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 33 · Mirage
- Highest rating in a match: 1.77 · Dust 2
Maps in detail
from the last 228 matchesCompared with players on the same level who have at least 15 matches on the map.
How G2_Diablo plays
Across 228 matches G2_Diablo averages K/R 0.70, ADR 77.0 and a rating of 0.97. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 71 of 228 matches the rating was 1.10 or higher (31%), in 98 it was below 0.90. In 197 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. G2_Diablo loses the most ELO from match 5 of the day (−11 ELO, win rate 39%). Things go best in match 1 of the day (+82 ELO, win rate 55%). Match no. 3 of the day goes best: 65% win rate, +26 ELO. Improved over the last three months: Rating +0.06, Win rate +11 pp, ELO +196. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.2. Last 30 days: 65 matches, win rate 54%, net ELO +53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.