G1ps0186

Estonia
200 matches tracked 52 matches in 30 days
Last updated:

How does G1ps0186 play?

Rating 0.95 K/R 0.68 ADR 78.1 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 1.4
Knife kills 4 in 200 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 20x 4K, 1 ace in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 8.2+4.1 · Ø 4.1 better than 98%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, ELO +231
= Stayed the same
K/R at 0.68, ADR at 78.0, Headshots at 48%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.71).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
36 matches · 33% win rate
In match 4 of the day −59 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 −67 ELO, win rate 42%
On Sundays −22 ELO, win rate 33%

G1ps0186 loses the most ELO on Mirage: −60 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.89 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
53% better than 59%
0.69 better than 33%
81.2 better than 59%
0.95 better than 29%
54% of 177 duels better than 71%
35% of 37 situations better than 43%
Ancient40
55% better than 66%
0.76 better than 67%
86.3 better than 81%
1.03 better than 63%
49% of 173 duels better than 41%
37% of 35 situations better than 49%
Anubis38
53% better than 58%
0.65 better than 17%
72.3 better than 14%
0.91 better than 17%
57% of 93 duels better than 83%
35% of 26 situations better than 39%
Mirage36
33% better than 6%
0.64 better than 13%
72.9 better than 18%
0.91 better than 18%
47% of 116 duels better than 31%
45% of 29 situations better than 72%
Inferno19
42% better than 20%
0.63 better than 13%
74.0 better than 25%
0.88 better than 13%
35% of 81 duels better than 2%
44% of 9 situations better than 66%
Nuke10
60% -
0.66 -
74.7 -
0.92-
47% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G1ps0186 plays

Across 200 matches G1ps0186 averages K/R 0.68, ADR 78.1 and a rating of 0.95. Biggest strength: Utility damage per round at 8.2, better than 98% of level 8 players. Most room to improve: 3K rounds at 3.1%, better than only 17% of level 8 players. Averages 14.8 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 63 of 200 matches the rating was 1.10 or higher (32%), in 99 it was below 0.90. In 179 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. G1ps0186 loses the most ELO on Mirage (−60 ELO, win rate 33%). Things go best on Anubis (+23 ELO, win rate 53%). From match no. 5 of the day on, things go best: 55% win rate, −12 ELO. Improved over the last three months: Rating +0.07, ELO +231. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 78.0, Headshots at 48%. Last 30 days: 52 matches, win rate 56%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.