G1eneral

North Korea
92 matches tracked
Last updated:

How does G1eneral play?

Rating 1.00 K/R 0.72 ADR 74.0 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 82%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 2.6
Knife kills 3 in 92 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 59%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 14x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 7%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
Whether G1eneral is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
22 matches · 36% win rate
In match 1 of the day +31 ELO
39 matches · 33% win rate

G1eneral loses the most ELO on Dust 2: −22 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 1.82 · Inferno
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
36% better than 8%
0.67 better than 25%
68.0 better than 4%
0.91 better than 19%
50% of 84 duels right on the average
35% of 17 situations better than 41%
Mirage21
43% better than 24%
0.78 better than 77%
82.1 better than 65%
1.13 better than 88%
51% of 103 duels better than 54%
59% of 17 situations better than 94%
Ancient16
50% right on the average
0.73 better than 56%
75.6 better than 26%
1.01 better than 58%
47% of 45 duels better than 34%
0% of 11 situations better than 1%
Inferno14
21% -
0.74 -
77.0 -
1.01-
51% of 53 duels -
38% of 13 situations -
Anubis11
36% -
0.66 -
69.8 -
0.93-
51% of 45 duels -
63% of 8 situations -
Cache5
20% -
0.65 -
62.1 -
0.88-
33% of 21 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G1eneral plays

Across 92 matches G1eneral averages K/R 0.72, ADR 74.0 and a rating of 1.00. Biggest strength: Utility hit rate at 48%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 1.9, better than only 7% of level 7 players. Averages 15.4 kills per match with 52% headshots. The strongest map is Ancient with a 50% win rate in 16 matches. In 36 of 92 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. G1eneral loses the most ELO on Dust 2 (−22 ELO, win rate 36%). Things go best on Mirage (+28 ELO, win rate 43%). Match no. 2 of the day goes best: 43% win rate. Last 30 days: 3 matches, win rate 100%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.