G1GANT

Russia
On FACEIT since 2025 194 matches tracked 22 matches in 30 days
Last updated:

How does G1GANT play?

Rating 0.92 K/R 0.67 ADR 75.8 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.92−0.12 · Ø 1.04 better than 10%
Pistol kills per match 2.1
Zeus kills1 in 194 matches
Knife kills 4 in 194 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 7%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 20x 4K, 1 ace in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 89%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether G1GANT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 194 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: August 2026 with 0.68.

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
48 matches · 40% win rate
From match 5 of the day −14 ELO
83 matches · 43% win rate
On Thursdays ±0 ELO, win rate 42%

G1GANT loses the most ELO on Mirage: −41 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
49% better than 35%
0.66 better than 13%
75.9 better than 23%
0.91 better than 11%
47% of 267 duels better than 26%
27% of 48 situations better than 21%
Mirage48
40% better than 11%
0.69 better than 23%
75.8 better than 22%
0.93 better than 15%
50% of 167 duels better than 41%
41% of 29 situations better than 61%
Ancient31
58% better than 67%
0.70 better than 28%
79.1 better than 38%
0.96 better than 26%
49% of 119 duels better than 35%
32% of 19 situations better than 33%
Anubis31
58% better than 69%
0.65 better than 11%
75.2 better than 21%
0.93 better than 15%
37% of 102 duels better than 1%
33% of 18 situations better than 35%
Inferno6
33% -
0.57 -
66.3 -
0.81-
36% of 22 duels -
33% of 3 situations -
Nuke3
33% -
0.52 -
69.0 -
0.81-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How G1GANT plays

Across 194 matches G1GANT averages K/R 0.67, ADR 75.8 and a rating of 0.92. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · all ELO ranges players. Averages 14.9 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 52 of 194 matches the rating was 1.10 or higher (27%), in 98 it was below 0.90. In 189 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. G1GANT loses the most ELO on Mirage (−41 ELO, win rate 40%). Things go best on Ancient (+56 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, −35 ELO. Last 30 days: 22 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.