G0ld3n-_
Name history of G0ld3n-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does G0ld3n-_ play?
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
StrengthUtility and deaths
AveragePatterns
From the last 97 matches, each row based on 20+ matches.Where does the ELO go?
G0ld3n-_ loses the most ELO in match 2 of the day: +28 ELO, 35% wins
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.01 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How G0ld3n-_ plays
Across 97 matches G0ld3n-_ averages K/R 0.76 and ADR 83.0; the rating across the 75 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 6. Most room to improve: Headshot rate at 38%. That is better than only 15% of players on level 6. On average 16.7 kills per match, 38% of them headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 34 of 75 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 97 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. G0ld3n-_ loses the most ELO in match 2 of the day (+28 ELO, win rate 35%). Things go best in match 1 of the day (+36 ELO, win rate 60%). Last 30 days: 49 matches, win rate 49%, ELO balance +68.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.