G0dz1Ia

Greece
128 matches tracked
Last updated:

How does G0dz1Ia play?

Rating 0.96 K/R 0.70 ADR 77.6 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 7

Compared with 980 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 42%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 37%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 7%−4 pp · Ø 11% better than 44%
K/D 0.96−0.03 · Ø 0.99 better than 39%
Pistol kills per match 2.8
Knife kills 4 in 128 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 62%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 40%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 9x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 60%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +6.2, Headshots +8 pp
= Stayed the same
K/R at 0.70, Rating at 0.97
▼ Got worse
Win rate −5 pp, ELO −98

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
22 matches · 45% win rate
From match 5 of the day −31 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%

G0dz1Ia loses the most ELO on Ancient: −31 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Most kills in a match: 28 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 80%
0.72 right on the average
80.1 better than 54%
1.01 better than 55%
52% of 147 duels better than 64%
43% of 23 situations better than 64%
Dust 233
45% better than 30%
0.68 better than 29%
75.3 better than 28%
0.93 better than 25%
43% of 135 duels better than 15%
38% of 16 situations right on the average
Ancient22
45% better than 30%
0.67 better than 23%
76.2 better than 27%
0.90 better than 16%
50% of 92 duels right on the average
36% of 14 situations better than 45%
Anubis17
47% better than 36%
0.72 right on the average
77.9 better than 38%
0.99 better than 46%
51% of 82 duels better than 56%
45% of 11 situations better than 66%
Nuke12
42% -
0.68 -
76.6 -
0.95-
45% of 53 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G0dz1Ia plays

Across 128 matches G0dz1Ia averages K/R 0.70, ADR 77.6 and a rating of 0.96. Biggest strength: Headshot rate at 51%, better than 77% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 7 players. Averages 15.0 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 40 matches. In 38 of 128 matches the rating was 1.10 or higher (30%), in 59 it was below 0.90. In 99 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. G0dz1Ia loses the most ELO on Ancient (−31 ELO, win rate 45%). Things go best on Mirage (+37 ELO, win rate 60%). Match no. 2 of the day goes best: 63% win rate, −1 ELO. Improved over the last three months: ADR +6.2, Headshots +8 pp. Got weaker: Win rate −5 pp, ELO −98. Unchanged in recent months: K/R at 0.70, Rating at 0.97. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.