G0SHAN666

Russia
On FACEIT since 2020 297 matches tracked 90 matches in 30 days
Last updated:

How does G0SHAN666 play?

Rating 1.10 K/R 0.79 ADR 90.4 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 297 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (41%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.8
Knife kills 3 in 297 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 31x 4K, 1 ace in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 7.5+3.5 · Ø 4.0 better than 98%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 5%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +486
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −7.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
90 matches · 53% win rate
In match 4 of the day ±0 ELO
38 matches · 47% win rate
On Thursdays −30 ELO, win rate 38%

G0SHAN666 loses the most ELO on Anubis: −30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis90
53% better than 47%
0.80 better than 72%
92.5 better than 92%
1.12 better than 71%
57% of 460 duels better than 74%
40% of 55 situations better than 53%
Ancient80
58% better than 64%
0.83 better than 81%
94.6 better than 93%
1.15 better than 79%
62% of 303 duels better than 93%
31% of 58 situations better than 32%
Nuke59
61% better than 66%
0.81 better than 68%
88.1 better than 74%
1.15 better than 70%
52% of 243 duels better than 45%
50% of 38 situations better than 74%
Mirage36
44% better than 15%
0.72 better than 33%
84.4 better than 62%
0.98 better than 24%
47% of 186 duels better than 21%
60% of 25 situations better than 95%
Inferno15
53% better than 33%
0.78 right on the average
86.4 better than 58%
1.13 better than 54%
51% of 63 duels better than 28%
33% of 6 situations better than 35%
Cache14
36% -
0.66 -
80.7 -
0.90-
41% of 81 duels -
25% of 8 situations -
Dust 23
67% -
0.77 -
94.8 -
1.02-
61% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G0SHAN666 plays

Across 297 matches G0SHAN666 averages K/R 0.79, ADR 90.4 and a rating of 1.10. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Nuke with a 61% win rate in 59 matches. In 139 of 297 matches the rating was 1.10 or higher (47%), in 87 it was below 0.90. In 203 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. G0SHAN666 loses the most ELO on Anubis (−30 ELO, win rate 53%). Things go best on Ancient (+144 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +84 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +486. Got weaker: K/R −0.05, Rating −0.06, ADR −7.4. Last 30 days: 90 matches, win rate 56%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.