G0DZ1LLAZ

Albania
On FACEIT since 2026 210 matches tracked 45 matches in 30 days
ELO ▼ 274
2,923
30-day peak: 3,211
Rank EU ▼ 6,014 places
#11,085
Albania #75 in Albania
30 days · prev. #5,071 · best #4,771
Last updated:

How does G0DZ1LLAZ play?

Rating 1.14 K/R 0.81 ADR 87.9 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 210 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.5
Zeus kills1 in 210 matches
Knife kills 7 in 210 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 30x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +178
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.17, Rating −0.27, ADR −17.9, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 1.22. Last 3 months: 0.76 (at the start 0.93). Just above the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
56 matches · 68% win rate
On Mirage −9 ELO
82 matches · 60% win rate
On Wednesdays −120 ELO, win rate 26%

G0DZ1LLAZ loses the most ELO on Dust 2: −75 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Anubis
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.95 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
60% better than 78%
0.83 better than 81%
88.1 better than 79%
1.17 better than 83%
48% of 416 duels better than 26%
52% of 42 situations better than 86%
Dust 256
68% better than 93%
0.79 better than 68%
88.1 better than 79%
1.11 better than 65%
48% of 293 duels better than 27%
32% of 28 situations better than 30%
Ancient33
58% better than 64%
0.77 better than 57%
83.4 better than 56%
1.04 better than 46%
52% of 200 duels right on the average
39% of 23 situations better than 52%
Anubis16
75% better than 97%
0.87 better than 91%
94.4 better than 94%
1.25 better than 93%
55% of 77 duels better than 65%
83% of 6 situations better than 99%
Inferno8
63% -
0.85 -
88.3 -
1.23-
63% of 38 duels -
67% of 3 situations -
Cache7
57% -
0.78 -
92.1 -
1.09-
43% of 35 duels -
50% of 2 situations -
Nuke6
50% -
0.83 -
90.0 -
1.16-
47% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G0DZ1LLAZ plays

Across 210 matches G0DZ1LLAZ averages K/R 0.81, ADR 87.9 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 87.9, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 55% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 99 of 210 matches the rating was 1.10 or higher (47%), in 58 it was below 0.90. In 140 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: June 2026 at 1.76. G0DZ1LLAZ loses the most ELO on Dust 2 (−75 ELO, win rate 68%). Things go best on Ancient (+56 ELO, win rate 58%). Match no. 3 of the day goes best: 69% win rate, −4 ELO. Improved over the last three months: ELO +178. Got weaker: K/R −0.17, Rating −0.27, ADR −17.9, Win rate −14 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 45 matches, win rate 47%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.