G01d-

Kuwait
On FACEIT since 2023 112 matches tracked 52 matches in 30 days
Last updated:

How does G01d- play?

Rating 0.99 K/R 0.72 ADR 79.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 112 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.0
Knife kills 2 in 112 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 21x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether G01d- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 112 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −25 ELO, win rate 42%
On Saturdays +25 ELO, win rate 38%

G01d- loses the most ELO in match 2 of the day: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 40%
0.77 better than 62%
85.2 better than 68%
1.05 better than 54%
54% of 218 duels better than 66%
35% of 17 situations better than 39%
Dust 229
55% better than 62%
0.68 better than 19%
76.7 better than 25%
0.97 better than 25%
45% of 208 duels better than 16%
45% of 11 situations better than 72%
Anubis11
45% -
0.62 -
75.2 -
0.81-
55% of 73 duels -
33% of 6 situations -
Nuke11
18% -
0.66 -
72.4 -
0.91-
34% of 62 duels -
50% of 4 situations -
Inferno10
60% -
0.76 -
81.0 -
1.06-
52% of 54 duels -
33% of 3 situations -
Ancient9
67% -
0.74 -
75.9 -
1.01-
47% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G01d- plays

Across 112 matches G01d- averages K/R 0.72, ADR 79.6 and a rating of 0.99. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 40 of 112 matches the rating was 1.10 or higher (36%), in 47 it was below 0.90. In 112 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. G01d- loses the most ELO in match 2 of the day (−25 ELO, win rate 42%). Things go best in match 1 of the day (+58 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +58 ELO. Last 30 days: 52 matches, win rate 50%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.