G-REN

Kosovo
On FACEIT since 2017 216 matches tracked 72 matches in 30 days
Last updated:

How does G-REN play?

Rating 0.93 K/R 0.68 ADR 75.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 216 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 11%−11 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 3.0
Knife kills 4 in 216 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.2%).

2K rounds 9.9%−3.3 pp · Ø 13.2% better than 1%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 8x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.18, Rating −0.27, ADR −20.1, Win rate −22 pp, ELO −349

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.59 (at the start 0.77). Well below the average (0.73).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −201 ELO
80 matches · 45% win rate
On Mirage −98 ELO
55 matches · 51% win rate
Between 6:00 and 12:00 −42 ELO, win rate 45%
On Thursdays −80 ELO, win rate 34%

G-REN loses the most ELO on Dust 2: −201 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.22 · Inferno
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
45% better than 32%
0.68 better than 28%
76.6 better than 33%
0.93 better than 22%
50% of 333 duels right on the average
36% of 44 situations better than 47%
Mirage55
51% better than 52%
0.64 better than 14%
70.5 better than 11%
0.88 better than 13%
45% of 227 duels better than 21%
40% of 25 situations better than 55%
Ancient40
58% better than 72%
0.72 better than 43%
78.9 better than 41%
0.99 better than 41%
42% of 188 duels better than 8%
48% of 23 situations better than 72%
Inferno21
67% better than 89%
0.74 better than 53%
80.8 better than 50%
1.06 better than 57%
54% of 84 duels better than 60%
19% of 16 situations better than 12%
Anubis10
50% -
0.63 -
69.6 -
0.83-
29% of 38 duels -
50% of 2 situations -
Nuke6
33% -
0.53 -
64.9 -
0.72-
30% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G-REN plays

Across 216 matches G-REN averages K/R 0.68, ADR 75.1 and a rating of 0.93. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 9 players. Averages 14.7 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 61 of 216 matches the rating was 1.10 or higher (28%), in 108 it was below 0.90. In 116 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. G-REN loses the most ELO on Dust 2 (−201 ELO, win rate 45%). Things go best on Inferno (+124 ELO, win rate 67%). From match no. 5 of the day on, things go best: 56% win rate, −120 ELO. Got weaker: K/R −0.18, Rating −0.27, ADR −20.1, Win rate −22 pp, ELO −349. Unchanged in recent months: Headshots at 54%. Last 30 days: 72 matches, win rate 42%, net ELO −205.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.