FynnJ

Niue
On FACEIT since 2015 230 matches tracked 35 matches in 30 days
Last updated:

How does FynnJ play?

Rating 0.88 K/R 0.63 ADR 71.4 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 230 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.7
Knife kills 1 in 230 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 20x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +9.8, Headshots +2 pp, Win rate +6 pp, ELO +51
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −166 ELO
32 matches · 44% win rate
On Inferno −73 ELO
29 matches · 45% win rate
On Sundays −129 ELO, win rate 41%

FynnJ loses the most ELO on Mirage: −166 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.24 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
47% better than 33%
0.62 better than 4%
68.9 better than 4%
0.86 better than 4%
44% of 252 duels better than 15%
60% of 30 situations better than 94%
Ancient39
49% better than 38%
0.62 better than 4%
73.8 better than 13%
0.83 better than 2%
40% of 164 duels better than 5%
44% of 18 situations better than 66%
Anubis33
39% better than 10%
0.64 better than 8%
71.8 better than 7%
0.87 better than 6%
36% of 116 duels better than 1%
44% of 18 situations better than 62%
Mirage32
44% better than 21%
0.63 better than 8%
70.1 better than 7%
0.88 better than 8%
35% of 121 duels better than 1%
41% of 17 situations better than 60%
Inferno29
45% better than 24%
0.68 better than 19%
75.5 better than 19%
0.97 better than 20%
46% of 115 duels better than 15%
50% of 18 situations better than 75%
Nuke21
62% better than 72%
0.62 better than 3%
66.6 better than 2%
0.86 better than 4%
48% of 67 duels better than 26%
33% of 6 situations better than 33%
Cache10
60% -
0.65 -
78.8 -
0.94-
35% of 43 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FynnJ plays

Across 230 matches FynnJ averages K/R 0.63, ADR 71.4 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 49% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 50 of 230 matches the rating was 1.10 or higher (22%), in 132 it was below 0.90. In 163 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 0.91. FynnJ loses the most ELO on Mirage (−166 ELO, win rate 44%). Things go best on Nuke (+127 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +39 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +9.8, Headshots +2 pp, Win rate +6 pp, ELO +51. Last 30 days: 35 matches, win rate 54%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.