FxckOff-

Liechtenstein
242 matches tracked 21 matches in 30 days
Last updated:

How does FxckOff- play?

Rating 1.00 K/R 0.72 ADR 76.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.2
Knife kills 14 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.1%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 26x 4K, 6 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 76.5, Headshots at 51%, Win rate at 53%
▼ Got worse
ELO −169

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
43 matches · 47% win rate
On Mirage −42 ELO
56 matches · 50% win rate
Between 18:00 and 24:00 −50 ELO, win rate 49%
On Thursdays ±0 ELO, win rate 43%

FxckOff- loses the most ELO in match 2 of the day: −47 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Inferno
  2. Most kills in a match: 39 · Inferno
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% right on the average
0.69 better than 31%
75.5 better than 29%
0.96 better than 33%
47% of 255 duels better than 31%
56% of 27 situations better than 90%
Anubis53
47% better than 40%
0.70 better than 36%
75.6 better than 25%
0.97 better than 33%
47% of 216 duels better than 28%
38% of 29 situations right on the average
Ancient47
62% better than 86%
0.75 better than 59%
79.2 better than 38%
1.03 better than 60%
49% of 183 duels better than 41%
33% of 30 situations better than 37%
Inferno38
55% better than 62%
0.74 better than 63%
78.1 better than 44%
1.01 better than 55%
45% of 140 duels better than 23%
20% of 20 situations better than 12%
Dust 229
52% better than 54%
0.73 right on the average
74.2 better than 22%
1.02 better than 53%
44% of 121 duels better than 19%
42% of 12 situations better than 58%
Nuke11
73% -
0.75 -
83.3 -
1.10-
39% of 41 duels -
43% of 7 situations -
Cache5
60% -
0.68 -
71.4 -
0.95-
55% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FxckOff- plays

Across 242 matches FxckOff- averages K/R 0.72, ADR 76.6 and a rating of 1.00. Biggest strength: Utility damage per round at 6.1, better than 89% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 86 of 242 matches the rating was 1.10 or higher (36%), in 89 it was below 0.90. In 182 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. FxckOff- loses the most ELO in match 2 of the day (−47 ELO, win rate 47%). Things go best in match 4 of the day (+99 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +99 ELO. Got weaker: ELO −169. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 76.5, Headshots at 51%, Win rate at 53%. Last 30 days: 21 matches, win rate 81%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.