Fvrys

Kazakhstan
On FACEIT since 2020 107 matches tracked 53 matches in 30 days
ELO ▲ 141
2,312
30-day peak: 2,312
Rank EU
#97,271
Kazakhstan #3,527 in Kazakhstan
Last updated:
Next update possible in 7m 7s

How does Fvrys play?

Rating 1.09 K/R 0.81 ADR 85.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 4.0
Knife kills 3 in 107 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 76%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 21x 4K, 2 aces in 86 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 11%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 84.7, Headshots at 56%
▼ Got worse
ELO −248

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −67 ELO
20 matches · 20% win rate
On Mirage −57 ELO
35 matches · 37% win rate
Between 6:00 and 12:00 −67 ELO, win rate 39%
On Thursdays −110 ELO, win rate 27%

Fvrys loses the most ELO from match 5 of the day: −67 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.60 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
37% better than 6%
0.76 better than 60%
82.8 better than 61%
1.00 better than 38%
52% of 197 duels better than 55%
58% of 19 situations better than 93%
Dust 224
54% better than 57%
0.87 better than 93%
88.6 better than 84%
1.19 better than 89%
55% of 139 duels better than 71%
16% of 19 situations better than 6%
Ancient20
55% better than 58%
0.82 better than 79%
87.2 better than 76%
1.12 better than 76%
55% of 93 duels better than 69%
29% of 17 situations better than 27%
Anubis13
31% -
0.83 -
86.3 -
1.13-
46% of 61 duels -
50% of 4 situations -
Inferno8
38% -
0.77 -
83.7 -
0.96-
60% of 53 duels -
33% of 3 situations -
Nuke6
50% -
0.75 -
74.0 -
1.01-
44% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Fvrys plays

Across 107 matches Fvrys averages K/R 0.81, ADR 85.2 and a rating of 1.09. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 56% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 48 of 107 matches the rating was 1.10 or higher (45%), in 36 it was below 0.90. In 86 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. Fvrys loses the most ELO from match 5 of the day (−67 ELO, win rate 20%). Things go best on Dust 2 (+25 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +9 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: ELO −248. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 84.7, Headshots at 56%. Last 30 days: 53 matches, win rate 49%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.