FvN-

Brazil
On FACEIT since 2021 162 matches tracked 24 matches in 30 days
ELO ▲ 245
2,737
30-day peak: 2,741
Rank SA ▼ 27 places
#459
Brazil #327 in Brazil
30 days · prev. #432 · best #428
Last updated:

How does FvN- play?

Rating 0.96 (from 155 matches) K/R 0.69 ADR 77.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 16x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +6.5, ELO +312
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −49 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 −80 ELO, win rate 52%
On Wednesdays +67 ELO, win rate 52%

FvN- loses the most ELO in match 3 of the day: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 1.81 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
62% better than 84%
0.68 better than 19%
77.1 better than 29%
0.94 better than 16%
46% of 321 duels better than 19%
20% of 25 situations better than 6%
Dust 249
47% better than 30%
0.69 better than 23%
77.5 better than 30%
0.95 better than 18%
50% of 199 duels better than 39%
27% of 22 situations better than 19%
Ancient10
60% -
0.70 -
81.2 -
1.00-
43% of 68 duels -
80% of 5 situations -
Anubis10
70% -
0.80 -
80.7 -
1.18-
59% of 37 duels -
33% of 6 situations -
Nuke6
33% -
0.69 -
75.4 -
0.90-
57% of 23 duels -
0% of 2 situations -
Cache4
100% -
0.66 -
71.7 -
0.98-
52% of 23 duels -
100% of 2 situations -
Inferno4
50% -
0.62 -
76.8 -
0.89-
60% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FvN- plays

Across 162 matches FvN- averages K/R 0.69 and ADR 77.4; the rating across the 155 rated matches is 0.96. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 48 of 155 matches the rating was 1.10 or higher (31%), in 69 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. FvN- loses the most ELO in match 3 of the day (−49 ELO, win rate 48%). Things go best in match 2 of the day (+326 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +326 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +6.5, ELO +312. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 24 matches, win rate 71%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.