Fuzerr-

Belgium
On FACEIT since 2017 127 matches tracked 31 matches in 30 days
Last updated:

How does Fuzerr- play?

Rating 0.99 (from 105 matches) K/R 0.71 ADR 79.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 105 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 9%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 1.00−0.02 · Ø 1.02 better than 50%
Pistol kills per match 2.7
Knife kills 4 in 127 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 46%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 25%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 9x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 77%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 79.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
20 matches · 35% win rate
On Inferno −18 ELO
24 matches · 42% win rate
In match 2 of the day +7 ELO
25 matches · 40% win rate

Fuzerr- loses the most ELO on Dust 2: −35 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.97 · Inferno
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno24
42% better than 22%
0.75 better than 68%
82.4 better than 66%
1.02 better than 55%
51% of 118 duels right on the average
53% of 15 situations better than 82%
Mirage23
52% better than 55%
0.72 right on the average
77.7 better than 39%
0.99 better than 45%
51% of 95 duels better than 54%
22% of 9 situations better than 13%
Anubis20
65% better than 88%
0.69 better than 27%
79.9 better than 48%
0.97 better than 34%
43% of 56 duels better than 12%
44% of 9 situations better than 65%
Dust 220
35% better than 8%
0.71 better than 41%
76.4 better than 30%
0.97 better than 34%
47% of 57 duels better than 30%
41% of 17 situations better than 57%
Ancient19
63% better than 85%
0.70 better than 34%
80.0 better than 48%
0.98 better than 40%
41% of 61 duels better than 8%
58% of 12 situations better than 92%
Cache8
50% -
0.57 -
69.2 -
0.82-
48% of 25 duels -
0% of 3 situations -
Nuke7
57% -
0.80 -
81.9 -
1.15-
45% of 20 duels -
75% of 8 situations -
Overpass4
50% -
0.82 -
92.9 -
1.17-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Fuzerr- plays

Across 127 matches Fuzerr- averages K/R 0.71 and ADR 79.2; the rating across the 105 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 9% of level 8 players. Averages 16.0 kills per match with 39% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 37 of 105 matches the rating was 1.10 or higher (35%), in 42 it was below 0.90. In 65 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. Fuzerr- loses the most ELO on Dust 2 (−35 ELO, win rate 35%). Things go best from match 5 of the day (+95 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +95 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 79.3. Last 30 days: 31 matches, win rate 61%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.