Fuyu

Japan
On FACEIT since 2024 96 matches tracked 52 matches in 30 days
Last updated:

How does Fuyu play?

Rating 1.05 K/R 0.74 ADR 79.5 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.1
Knife kills 1 in 96 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 14x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Fuyu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
28 matches · 43% win rate

Fuyu loses the most ELO in match 1 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 72%
0.75 better than 56%
80.7 better than 51%
1.05 better than 59%
48% of 139 duels better than 32%
35% of 17 situations better than 41%
Dust 226
42% better than 19%
0.75 better than 57%
79.7 better than 45%
1.07 better than 64%
52% of 103 duels better than 55%
47% of 19 situations better than 76%
Anubis15
40% better than 15%
0.64 better than 10%
72.9 better than 12%
0.90 better than 11%
52% of 60 duels better than 54%
40% of 5 situations better than 54%
Ancient14
57% -
0.79 -
83.0 -
1.09-
52% of 62 duels -
50% of 6 situations -
Nuke5
100% -
0.66 -
73.1 -
1.03-
37% of 19 duels -
-
Cache4
75% -
0.74 -
81.2 -
1.09-
43% of 14 duels -
-
Inferno4
75% -
0.85 -
87.2 -
1.25-
53% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fuyu plays

Across 96 matches Fuyu averages K/R 0.74, ADR 79.5 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 46 of 96 matches the rating was 1.10 or higher (48%), in 34 it was below 0.90. In 96 matches with detailed stats: 14 4Ks and 1 ace. Fuyu loses the most ELO in match 1 of the day (±0 ELO, win rate 43%). Things go best on Mirage (+75 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +50 ELO. Last 30 days: 52 matches, win rate 50%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.