Fuso0

Poland
On FACEIT since 2015 150 matches tracked 43 matches in 30 days
ELO ▲ 54
2,645
30-day peak: 2,645
Rank EU
#30,790
Poland #1,866 in Poland
Last updated:

How does Fuso0 play?

Rating 1.12 K/R 0.80 ADR 85.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 61%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 27x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 90%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 11%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.06, Headshots +2 pp, ELO +137
= Stayed the same
ADR at 85.6
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
21 matches · 38% win rate
On Cache −48 ELO
23 matches · 48% win rate
On Wednesdays −73 ELO, win rate 38%

Fuso0 loses the most ELO on Anubis: −89 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
66% better than 92%
0.83 better than 82%
88.3 better than 79%
1.17 better than 84%
55% of 163 duels better than 69%
38% of 29 situations right on the average
Cache23
48% -
0.74 -
82.0 -
1.06-
45% of 84 duels -
50% of 12 situations -
Nuke23
65% better than 76%
0.83 better than 75%
89.3 better than 78%
1.17 better than 77%
51% of 76 duels better than 42%
30% of 10 situations better than 27%
Anubis21
38% better than 7%
0.76 better than 56%
83.9 better than 63%
1.04 better than 47%
42% of 86 duels better than 8%
50% of 12 situations better than 77%
Ancient17
59% better than 69%
0.78 better than 63%
82.9 better than 53%
1.12 better than 73%
53% of 66 duels better than 57%
31% of 13 situations better than 30%
Dust 25
60% -
0.65 -
75.4 -
0.91-
52% of 21 duels -
33% of 3 situations -
Inferno4
25% -
0.75 -
76.5 -
1.05-
43% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fuso0 plays

Across 150 matches Fuso0 averages K/R 0.80, ADR 85.6 and a rating of 1.12. Biggest strength: Utility damage per round at 5.9, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 57% headshots. The strongest map is Mirage with a 66% win rate in 56 matches. In 73 of 150 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 118 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. Fuso0 loses the most ELO on Anubis (−89 ELO, win rate 38%). Things go best on Nuke (+57 ELO, win rate 65%). From match no. 5 of the day on, things go best: 67% win rate, +1 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, Headshots +2 pp, ELO +137. Got weaker: Win rate −6 pp. Unchanged in recent months: ADR at 85.6. Last 30 days: 43 matches, win rate 56%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.