FusioN99

Spain
270 matches tracked 91 matches in 30 days
Last updated:

How does FusioN99 play?

Rating 0.97 (from 123 matches) K/R 0.72 ADR 80.7 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31% on level 8
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.3−0.4 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 36%
AWP share of kills 7%−3 pp better than 40%
K/D 0.99−0.01 better than 44%
Pistol kills per match 2.7
Knife kills 2 in 270 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 3.8%−0.1 pp better than 43%
MVPs per match 2.20.0 level
4Ks and aces 52x 4K, 1 ace in 250 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 5.3+1.1 better than 77%
Enemies flashed per round 0.46+0.18 better than 89%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.72, ADR at 80.5
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 270 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −105 ELO
42 matches · 38% wins
On Ancient −54 ELO
57 matches · 56% wins
Between 0:00 and 6:00 −41 ELO, win rate 44%
On Tuesdays −29 ELO, win rate 41%

FusioN99 loses the most ELO in match 3 of the day: −105 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
42% better than 21%
0.70 better than 36%
78.0 better than 40%
0.97 better than 35%
47% of 321 duels better than 29%
29% of 28 situations better than 27%
Mirage58
48% better than 39%
0.71 better than 39%
80.4 better than 54%
0.92 better than 18%
41% of 339 duels better than 7%
38% of 16 situations better than 47%
Ancient57
56% better than 67%
0.76 better than 67%
83.4 better than 68%
0.99 better than 42%
55% of 287 duels better than 76%
41% of 27 situations better than 56%
Inferno34
68% better than 90%
0.75 better than 66%
85.1 better than 79%
1.02 level
52% of 148 duels better than 53%
35% of 17 situations better than 44%
Anubis24
42% better than 23%
0.69 better than 27%
80.5 better than 51%
0.98-
44% of 114 duels better than 16%
50% of 10 situations better than 76%
Nuke21
38% better than 8%
0.70 better than 24%
77.9 better than 33%
0.95-
51% of 86 duels better than 43%
44% of 9 situations better than 62%
Cache11
45% -
0.74 -
79.9 -
0.91-
47% of 55 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FusioN99 plays

Across 270 matches FusioN99 averages K/R 0.72 and ADR 80.7; the rating across the 123 rated matches is 0.97. Biggest strength: Utility damage per round at 5.3. That is better than 77% of players on level 8. On average 16.2 kills per match, 45% of them headshots. The strongest map is Inferno with a 68% win rate in 34 matches. In 33 of 123 matches the rating was 1.10 or higher (27%), in 50 it was below 0.90. In 250 matches with detailed stats: 52 4Ks and 1 aces. Best month by rating: October 2026 at 0.99. FusioN99 loses the most ELO in match 3 of the day (−105 ELO, win rate 38%). Things go best in match 2 of the day (+106 ELO, win rate 65%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.5. Last 30 days: 91 matches, win rate 47%, ELO balance −79.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.