Fushimi02

Hungary
On FACEIT since 2017 180 matches tracked 31 matches in 30 days
Last updated:

How does Fushimi02 play?

Rating 1.04 (from 159 matches) K/R 0.72 ADR 78.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.7
Knife kills 1 in 180 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 19x 4K, 2 aces in 139 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 78.4, Headshots at 46%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
24 matches · 38% win rate
In match 2 of the day −39 ELO
37 matches · 46% win rate
On Mondays −8 ELO, win rate 44%

Fushimi02 loses the most ELO on Mirage: −50 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 1.94 · Inferno

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis39
59% better than 72%
0.67 better than 21%
72.3 better than 15%
0.98 better than 36%
47% of 108 duels better than 27%
21% of 28 situations better than 15%
Dust 237
43% better than 26%
0.75 better than 66%
80.9 better than 57%
1.06 better than 69%
53% of 110 duels better than 65%
44% of 25 situations better than 70%
Inferno32
53% right on the average
0.78 better than 71%
84.6 better than 68%
1.16 better than 83%
57% of 107 duels better than 74%
72% of 18 situations better than 97%
Mirage24
38% better than 12%
0.65 better than 17%
69.2 better than 9%
0.96 better than 33%
56% of 61 duels better than 81%
35% of 23 situations better than 42%
Ancient20
60% better than 79%
0.71 better than 37%
81.0 better than 52%
1.02 right on the average
44% of 73 duels better than 14%
38% of 13 situations right on the average
Cache14
64% -
0.75 -
87.6 -
1.11-
52% of 48 duels -
33% of 15 situations -
Nuke10
40% -
0.63 -
72.3 -
0.87-
41% of 27 duels -
0% of 4 situations -
Overpass3
67% -
0.84 -
89.8 -
1.10-
73% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fushimi02 plays

Across 180 matches Fushimi02 averages K/R 0.72 and ADR 78.5; the rating across the 159 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 63 of 159 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 139 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. Fushimi02 loses the most ELO on Mirage (−50 ELO, win rate 38%). Things go best on Inferno (+27 ELO, win rate 53%). From match no. 5 of the day on, things go best: 59% win rate, +1 ELO. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.4, Headshots at 46%, Win rate at 51%. Last 30 days: 31 matches, win rate 39%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.