Furryyy

Turkey
67 matches tracked
Last updated:

How does Furryyy play?

Rating 0.81 K/R 0.56 ADR 62.1 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 67 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 6% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 48%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 4% no comparison
Opening duels won 24% no comparison

Clutch

Last one alive
Clutch 1v1 won 57% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 1% no comparison
K/D 0.79−0.20 · Ø 0.99 better than 1%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 12.1% no comparison
3K rounds 1.9% no comparison
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 1x 4K, 0 aces in 10 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 6.7 no comparison
Enemies flashed per round 0.46 no comparison
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether Furryyy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 49 before.

Kills per round (K/R)

0.61
JunJulAugSepOct

Best month: August 2026 with 0.61.

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Inferno
  2. Most kills in a match: 24 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 72%
0.53 better than 1%
58.0 better than 1%
0.78 better than 1%
46% of 83 duels better than 28%
63% of 16 situations better than 95%
Anubis18
56% better than 70%
0.57 better than 2%
65.5 better than 2%
0.80 better than 3%
52% of 46 duels better than 59%
29% of 14 situations better than 26%
Inferno13
69% -
0.57 -
66.8 -
0.82-
35% of 31 duels -
33% of 6 situations -
Ancient3
67% -
0.60 -
60.5 -
0.92-
50% of 4 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Furryyy plays

Across 67 matches Furryyy averages K/R 0.56, ADR 62.1 and a rating of 0.81. Most room to improve: Rating at 0.81, better than only 1% of level 8 players. Averages 12.5 kills per match with 46% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 6 of 67 matches the rating was 1.10 or higher (9%), in 45 it was below 0.90. In 10 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 0.88. Things go best on Dust 2 (+22 ELO, win rate 57%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.