Funtc

Finland
On FACEIT since 2019 196 matches tracked 68 matches in 30 days
ELO ▲ 44
2,424
30-day peak: 2,515
Rank EU
#67,950
Finland #1,794 in Finland
Last updated:

How does Funtc play?

Rating 1.04 (from 146 matches) K/R 0.77 ADR 84.5 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 13x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.9, Win rate +5 pp
= Stayed the same
K/R at 0.78, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −37 ELO
34 matches · 44% win rate
On Anubis −22 ELO
33 matches · 45% win rate
On Mondays −29 ELO, win rate 35%

Funtc loses the most ELO in match 3 of the day: −37 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 42%
0.77 better than 62%
85.4 better than 71%
1.03 better than 47%
50% of 252 duels better than 42%
41% of 17 situations better than 60%
Ancient41
49% better than 38%
0.80 better than 74%
87.2 better than 76%
1.15 better than 82%
56% of 174 duels better than 72%
36% of 25 situations better than 44%
Anubis33
45% better than 27%
0.80 better than 73%
87.6 better than 79%
1.03 better than 46%
52% of 103 duels right on the average
50% of 10 situations better than 75%
Nuke33
55% better than 51%
0.77 better than 55%
82.8 better than 52%
1.04 better than 43%
55% of 121 duels better than 62%
38% of 8 situations better than 45%
Dust 218
44% better than 24%
0.69 better than 25%
76.2 better than 25%
0.95-
51% of 59 duels right on the average
56% of 9 situations better than 89%
Cache5
60% -
0.70 -
76.2 -
0.88-
48% of 27 duels -
-
Overpass3
67% -
0.73 -
87.4 -
-
-
-
Vertigo3
33% -
0.63 -
78.1 -
0.80-
46% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Funtc plays

Across 196 matches Funtc averages K/R 0.77 and ADR 84.5; the rating across the 146 rated matches is 1.04. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Nuke with a 55% win rate in 33 matches. In 60 of 146 matches the rating was 1.10 or higher (41%), in 54 it was below 0.90. In 146 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. Funtc loses the most ELO in match 3 of the day (−37 ELO, win rate 44%). Things go best from match 5 of the day (+24 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +24 ELO. Improved over the last three months: ADR +4.9, Win rate +5 pp. Unchanged in recent months: K/R at 0.78, Headshots at 58%. Last 30 days: 68 matches, win rate 49%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.