Funnyhorse

USA
On FACEIT since 2018 504 matches tracked 106 matches in 30 days
ELO ▲ 252
2,873
30-day peak: 3,137
Rank NA ▼ 221 places
#420
USA #232 in USA
30 days · prev. #199 · best #196
Last updated:

How does Funnyhorse play?

Rating 0.96 (from 397 matches) K/R 0.68 ADR 76.3 from 504 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 396 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.4 from the last 396
Knife kills 3 in 396 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.3%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 43x 4K, 7 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.10, ELO +178
= Stayed the same
K/R at 0.68, ADR at 76.7, Win rate at 51%
▼ Got worse
Headshots −18 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months unchanged at 0.68. Clearly below the average (0.75).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −110 ELO
60 matches · 45% win rate
With Salvare on the team no ELO value
53 matches · 36% win rate
Between 18:00 and 24:00 −87 ELO, win rate 42%
On Saturdays −241 ELO, win rate 41%

Funnyhorse loses the most ELO in match 3 of the day: −110 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.07 · Mirage
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
52% better than 43%
0.68 better than 17%
76.9 better than 25%
0.97 better than 21%
53% of 456 duels better than 55%
43% of 65 situations better than 62%
Mirage108
46% better than 20%
0.68 better than 17%
75.6 better than 19%
0.94 better than 14%
44% of 431 duels better than 10%
37% of 81 situations better than 44%
Ancient66
50% better than 37%
0.70 better than 24%
78.8 better than 32%
0.98 better than 26%
48% of 278 duels better than 26%
41% of 44 situations better than 58%
Anubis65
62% better than 76%
0.66 better than 10%
76.2 better than 21%
0.95 better than 16%
43% of 244 duels better than 9%
53% of 32 situations better than 82%
Nuke18
44% better than 14%
0.69 better than 17%
75.0 better than 15%
0.97 better than 18%
38% of 73 duels better than 2%
38% of 8 situations better than 46%
Cache17
35% better than 4%
0.66 better than 7%
71.8 better than 5%
0.94 better than 7%
46% of 46 duels better than 13%
32% of 19 situations better than 31%
Inferno11
36% -
0.54 -
65.8 -
0.78-
46% of 28 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Funnyhorse plays

Across 504 matches Funnyhorse averages K/R 0.68 and ADR 76.3; the rating across the 397 rated matches is 0.96. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 57% headshots. The strongest map is Anubis with a 62% win rate in 65 matches. In 127 of 396 matches the rating was 1.10 or higher (32%), in 184 it was below 0.90. In 350 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: August 2026 at 0.98. Funnyhorse loses the most ELO in match 3 of the day (−110 ELO, win rate 45%). Things go best on Anubis (+318 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +286 ELO. Improved over the last three months: Rating +0.10, ELO +178. Got weaker: Headshots −18 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.7, Win rate at 51%. Last 30 days: 106 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.