Fulldini1

Ukraine
On FACEIT since 2023 193 matches tracked 38 matches in 30 days
Last updated:

How does Fulldini1 play?

Rating 0.90 (from 178 matches) K/R 0.69 ADR 81.1 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 15%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.87−0.16 · Ø 1.03 better than 10%
Pistol kills per match 2.3
Knife kills 6 in 193 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 42%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 15x 4K, 4 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 84%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.90, ADR at 81.4, Headshots at 53%, Win rate at 46%
▼ Got worse
ELO −174

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −96 ELO
34 matches · 32% win rate
On Anubis −83 ELO
38 matches · 50% win rate
On Sundays +29 ELO, win rate 39%

Fulldini1 loses the most ELO in match 3 of the day: −96 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
45% better than 30%
0.72 right on the average
82.9 better than 71%
0.94 better than 29%
46% of 294 duels better than 26%
30% of 23 situations better than 29%
Mirage50
50% right on the average
0.62 better than 9%
74.6 better than 25%
0.82 better than 4%
43% of 268 duels better than 15%
31% of 13 situations better than 29%
Anubis38
50% right on the average
0.71 right on the average
85.4 better than 82%
0.95 better than 40%
52% of 229 duels better than 60%
11% of 9 situations better than 6%
Ancient33
45% better than 34%
0.73 better than 56%
86.1 better than 81%
0.93 better than 29%
46% of 193 duels better than 30%
22% of 9 situations better than 15%
Inferno12
33% -
0.62 -
76.0 -
0.81-
48% of 77 duels -
67% of 3 situations -
Nuke6
33% -
0.73 -
84.7 -
0.91-
36% of 36 duels -
67% of 3 situations -
Cache3
33% -
0.62 -
65.6 -
0.82-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fulldini1 plays

Across 193 matches Fulldini1 averages K/R 0.69 and ADR 81.1; the rating across the 178 rated matches is 0.90. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 14.9 kills per match with 53% headshots. The strongest map is Mirage with a 50% win rate in 50 matches. In 42 of 178 matches the rating was 1.10 or higher (24%), in 93 it was below 0.90. In 90 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: June 2026 at 0.99. Fulldini1 loses the most ELO in match 3 of the day (−96 ELO, win rate 32%). Things go best from match 5 of the day (+60 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, −57 ELO. Got weaker: ELO −174. Unchanged in recent months: K/R at 0.68, Rating at 0.90, ADR at 81.4, Headshots at 53%, Win rate at 46%. Last 30 days: 38 matches, win rate 45%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.