Full_Clear

Poland
291 matches tracked 86 matches in 30 days
Last updated:

How does Full_Clear play?

Rating 0.88 K/R 0.64 ADR 71.9 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 291 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 45%−3 pp · Ø 48% better than 26%

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so slightly below the average (0.94).

Headshot rate 38%−5 pp · Ø 43% better than 28%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.08 · Ø 0.94 better than 20%
Pistol kills per match 2.2
Knife kills 13 in 291 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.4%).

2K rounds 11.1%−1.3 pp · Ø 12.4% better than 17%
3K rounds 2.8%−0.8 pp · Ø 3.6% better than 19%
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 34x 4K, 5 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 4.2+0.6 · Ø 3.6 better than 64%
Enemies flashed per round 0.25+0.02 · Ø 0.23 better than 58%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Progress

One value per month, dashed line is the level 4 average
Whether Full_Clear is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 291 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: September 2026 with 0.64.

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
77 matches · 48% win rate
On Inferno −33 ELO
41 matches · 49% win rate
Between 18:00 and 24:00 −61 ELO, win rate 40%
On Fridays −65 ELO, win rate 40%

Full_Clear loses the most ELO on Mirage: −37 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.16 · Cache

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
48% better than 48%
0.64 better than 24%
70.7 better than 20%
0.89 better than 28%
49% of 290 duels better than 53%
40% of 57 situations better than 59%
Anubis64
39% better than 16%
0.66 better than 35%
73.1 better than 29%
0.93 better than 43%
44% of 234 duels better than 25%
34% of 59 situations better than 47%
Ancient57
49% better than 45%
0.61 better than 16%
71.0 better than 21%
0.84 better than 19%
48% of 223 duels right on the average
49% of 43 situations better than 79%
Inferno41
49% better than 43%
0.64 better than 32%
73.9 better than 36%
0.87 better than 28%
43% of 168 duels better than 22%
27% of 15 situations better than 30%
Cache24
46% -
0.71 -
77.5 -
0.98-
47% of 106 duels -
32% of 19 situations -
Dust 223
48% better than 47%
0.57 better than 4%
66.5 better than 7%
0.78 better than 4%
39% of 106 duels better than 10%
40% of 15 situations better than 63%
Nuke5
60% -
0.65 -
66.3 -
0.88-
40% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Full_Clear plays

Across 291 matches Full_Clear averages K/R 0.64, ADR 71.9 and a rating of 0.88. Biggest strength: Utility hit rate at 41%, better than 89% of level 4 players. Most room to improve: Rating at 0.88, better than only 19% of level 4 players. Averages 14.3 kills per match with 38% headshots. The strongest map is Ancient with a 49% win rate in 57 matches. In 57 of 291 matches the rating was 1.10 or higher (20%), in 154 it was below 0.90. In 291 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 0.90. Full_Clear loses the most ELO on Mirage (−37 ELO, win rate 48%). Things go best in match 3 of the day (+49 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +49 ELO. Last 30 days: 86 matches, win rate 48%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.