Full_Clear
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (48%).
Clutch
Average39% of 1v1s won and so right on the average (39%).
Weapons and aim
Average0.86 K/D and so slightly below the average (0.94).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so clearly below the average (12.4%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: September 2026 with 0.64.
Rating, 1.00 is an average match
Best month: September 2026 with 0.90.
Damage per round (ADR)
Best month: September 2026 with 72.6.
Share of headshot kills
Best month: October 2026 with 41%.
Matches won (win rate)
Best month: September 2026 with 48%.
Best month: October 2026 with 1,076.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 291 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Full_Clear loses the most ELO on Mirage: −37 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.16 · Cache
Maps in detail
from the last 291 matchesCompared with players on the same level who have at least 15 matches on the map.
How Full_Clear plays
Across 291 matches Full_Clear averages K/R 0.64, ADR 71.9 and a rating of 0.88. Biggest strength: Utility hit rate at 41%, better than 89% of level 4 players. Most room to improve: Rating at 0.88, better than only 19% of level 4 players. Averages 14.3 kills per match with 38% headshots. The strongest map is Ancient with a 49% win rate in 57 matches. In 57 of 291 matches the rating was 1.10 or higher (20%), in 154 it was below 0.90. In 291 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 0.90. Full_Clear loses the most ELO on Mirage (−37 ELO, win rate 48%). Things go best in match 3 of the day (+49 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +49 ELO. Last 30 days: 86 matches, win rate 48%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.