Fujiwara_T

Ukraine
On FACEIT since 2020 196 matches tracked 25 matches in 30 days
Last updated:

How does Fujiwara_T play?

Rating 0.96 K/R 0.72 ADR 77.2 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.8
Knife kills 5 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 0 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +184
= Stayed the same
K/R at 0.71, ADR at 76.1, Headshots at 46%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −77 ELO
28 matches · 36% win rate
On Anubis −55 ELO
24 matches · 50% win rate
On Sundays −56 ELO, win rate 29%

Fujiwara_T loses the most ELO in match 4 of the day: −77 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.15 · Inferno

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
54% better than 57%
0.75 better than 54%
79.4 better than 38%
0.99 better than 35%
55% of 281 duels better than 70%
24% of 29 situations better than 15%
Mirage36
42% better than 18%
0.68 better than 24%
74.9 better than 22%
0.90 better than 13%
40% of 168 duels better than 5%
31% of 16 situations better than 29%
Inferno35
57% better than 63%
0.74 better than 57%
78.6 better than 39%
1.00 better than 38%
49% of 186 duels better than 33%
29% of 7 situations better than 28%
Anubis24
50% better than 43%
0.69 better than 26%
77.7 better than 32%
0.94 better than 19%
52% of 159 duels better than 55%
40% of 10 situations better than 58%
Cache19
58% -
0.73 -
78.0 -
0.96-
50% of 102 duels -
38% of 16 situations -
Dust 213
31% -
0.69 -
73.1 -
0.93-
48% of 56 duels -
80% of 5 situations -
Nuke12
33% -
0.67 -
71.4 -
0.88-
49% of 69 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fujiwara_T plays

Across 196 matches Fujiwara_T averages K/R 0.72, ADR 77.2 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 62 of 196 matches the rating was 1.10 or higher (32%), in 88 it was below 0.90. In 136 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. Fujiwara_T loses the most ELO in match 4 of the day (−77 ELO, win rate 36%). Things go best in match 3 of the day (+28 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +28 ELO. Improved over the last three months: Win rate +6 pp, ELO +184. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.71, ADR at 76.1, Headshots at 46%. Last 30 days: 25 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.