Fujiitora

Zambia
175 matches tracked 75 matches in 30 days
Last updated:

How does Fujiitora play?

Rating 0.93 K/R 0.67 ADR 72.7 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.3
Knife kills 1 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 27x 4K, 2 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−2.0 · Ø 4.3 better than 9%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether Fujiitora is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
68 matches · 51% win rate
On Dust 2 −28 ELO
43 matches · 40% win rate
On Saturdays −23 ELO, win rate 38%

Fujiitora loses the most ELO on Mirage: −95 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.86 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
51% better than 52%
0.69 better than 32%
73.3 better than 20%
0.95 better than 30%
50% of 401 duels right on the average
42% of 36 situations better than 61%
Dust 243
40% better than 18%
0.68 better than 28%
73.5 better than 18%
0.93 better than 22%
49% of 233 duels better than 43%
33% of 18 situations better than 39%
Anubis25
64% better than 87%
0.71 better than 39%
77.2 better than 33%
0.97 better than 32%
54% of 168 duels better than 66%
36% of 14 situations better than 47%
Ancient23
39% better than 12%
0.63 better than 8%
67.4 better than 3%
0.86 better than 6%
43% of 113 duels better than 11%
55% of 11 situations better than 85%
Nuke6
67% -
0.70 -
75.5 -
0.95-
45% of 33 duels -
0% of 2 situations -
Inferno4
75% -
0.61 -
66.6 -
0.78-
37% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fujiitora plays

Across 175 matches Fujiitora averages K/R 0.67, ADR 72.7 and a rating of 0.93. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 9 players. Averages 14.9 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 48 of 175 matches the rating was 1.10 or higher (27%), in 82 it was below 0.90. In 156 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. Fujiitora loses the most ELO on Mirage (−95 ELO, win rate 51%). Last 30 days: 75 matches, win rate 57%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.