FuSt-

Hungary
On FACEIT since 2017 401 matches tracked 76 matches in 30 days
Last updated:

How does FuSt- play?

Rating 1.01 K/R 0.72 ADR 80.2 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 401 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.8
Knife kills 2 in 401 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 43x 4K, 5 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −4.8, Headshots −3 pp, Win rate −10 pp, ELO −94

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −56 ELO
38 matches · 47% win rate
On Anubis −37 ELO
56 matches · 57% win rate
Between 12:00 and 18:00 +120 ELO, win rate 43%
On Fridays +15 ELO, win rate 44%

FuSt- loses the most ELO on Cache: −56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
50% better than 39%
0.75 right on the average
82.0 better than 53%
1.04 better than 48%
57% of 740 duels better than 79%
32% of 62 situations better than 28%
Inferno59
46% better than 17%
0.67 better than 8%
78.2 better than 23%
0.95 better than 8%
55% of 285 duels right on the average
48% of 25 situations better than 71%
Anubis56
57% better than 66%
0.72 better than 36%
80.3 better than 43%
1.00 better than 34%
52% of 260 duels right on the average
35% of 34 situations better than 39%
Ancient50
46% better than 27%
0.67 better than 14%
74.8 better than 15%
0.94 better than 17%
52% of 237 duels better than 47%
38% of 26 situations right on the average
Dust 247
55% better than 57%
0.77 better than 61%
83.6 better than 61%
1.08 better than 59%
56% of 207 duels better than 72%
54% of 28 situations better than 88%
Cache38
47% -
0.73 -
81.0 -
1.03-
55% of 240 duels -
50% of 20 situations -
Nuke14
21% -
0.67 -
76.5 -
0.89-
36% of 70 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FuSt- plays

Across 401 matches FuSt- averages K/R 0.72, ADR 80.2 and a rating of 1.01. Biggest strength: Utility hit rate at 38%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Anubis with a 57% win rate in 56 matches. In 154 of 401 matches the rating was 1.10 or higher (38%), in 157 it was below 0.90. In 346 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. FuSt- loses the most ELO on Cache (−56 ELO, win rate 47%). Things go best on Dust 2 (+89 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, −71 ELO. Got weaker: K/R −0.08, Rating −0.09, ADR −4.8, Headshots −3 pp, Win rate −10 pp, ELO −94. Last 30 days: 76 matches, win rate 51%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.