FuRyy-

Pakistan
On FACEIT since 2020 186 matches tracked 107 matches in 30 days
Last updated:

How does FuRyy- play?

Rating 1.13 K/R 0.81 ADR 86.0 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 186 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.4
Knife kills 8 in 186 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 26x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −6.2, Win rate −16 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.79 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
33 matches · 42% win rate
In match 4 of the day −24 ELO
26 matches · 46% win rate
On Mondays +1 ELO, win rate 40%

FuRyy- loses the most ELO on Anubis: −28 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Most kills in a match: 40 · Nuke
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% better than 53%
0.78 better than 66%
84.4 better than 64%
1.11 better than 69%
52% of 296 duels right on the average
45% of 38 situations better than 69%
Mirage37
59% better than 74%
0.82 better than 79%
87.5 better than 77%
1.13 better than 76%
56% of 218 duels better than 74%
34% of 29 situations better than 39%
Anubis33
42% better than 15%
0.78 better than 64%
81.5 better than 47%
1.10 better than 66%
55% of 162 duels better than 66%
45% of 22 situations better than 68%
Nuke27
52% better than 36%
0.84 better than 81%
90.0 better than 82%
1.17 better than 82%
56% of 172 duels better than 68%
53% of 17 situations better than 80%
Ancient16
50% better than 40%
0.81 better than 76%
85.5 better than 67%
1.11 better than 72%
50% of 80 duels better than 38%
57% of 7 situations better than 89%
Cache9
44% -
0.77 -
78.4 -
1.05-
58% of 50 duels -
57% of 7 situations -
Inferno3
67% -
1.18 -
124.5 -
1.71-
43% of 14 duels -
67% of 3 situations -
Vertigo3
67% -
0.84 -
81.3 -
1.29-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FuRyy- plays

Across 186 matches FuRyy- averages K/R 0.81, ADR 86.0 and a rating of 1.13. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 92 of 186 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 130 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. FuRyy- loses the most ELO on Anubis (−28 ELO, win rate 42%). Things go best on Mirage (+30 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.07, ADR −6.2, Win rate −16 pp. Last 30 days: 107 matches, win rate 48%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.