Fryzta

Kosovo
On FACEIT since 2021 246 matches tracked 76 matches in 30 days
ELO ▼ 9
2,275
30-day peak: 2,411
Rank EU
#107,699
Kosovo #1,002 in Kosovo
Last updated:

How does Fryzta play?

Rating 1.08 (from 207 matches) K/R 0.80 ADR 83.9 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 207 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

73% headshots and so well above the average (50%).

Headshot rate 73%+23 pp · Ø 50% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.6
Knife kills 6 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 38x 4K, 4 aces in 148 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.80, Rating at 1.07, ADR at 83.1
▼ Got worse
Win rate −4 pp, ELO −237

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
75 matches · 45% win rate
On Nuke −30 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Fridays −5 ELO, win rate 32%

Fryzta loses the most ELO on Mirage: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
45% better than 24%
0.75 better than 53%
79.3 better than 41%
1.02 better than 44%
55% of 291 duels better than 71%
29% of 28 situations better than 23%
Ancient42
48% better than 36%
0.85 better than 90%
88.6 better than 82%
1.16 better than 87%
57% of 261 duels better than 80%
38% of 13 situations right on the average
Anubis39
54% better than 58%
0.85 better than 91%
87.4 better than 79%
1.12 better than 76%
53% of 191 duels better than 56%
29% of 21 situations better than 29%
Dust 236
47% better than 32%
0.73 better than 44%
77.7 better than 30%
0.96 better than 21%
56% of 147 duels better than 73%
21% of 14 situations better than 13%
Inferno24
50% better than 35%
0.85 better than 85%
88.5 better than 78%
1.10 better than 58%
53% of 118 duels better than 44%
17% of 6 situations better than 10%
Nuke20
50% better than 32%
0.85 better than 83%
85.0 better than 61%
1.16 better than 79%
53% of 83 duels right on the average
33% of 9 situations better than 33%
Cache7
71% -
0.89 -
89.7 -
1.19-
52% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fryzta plays

Across 246 matches Fryzta averages K/R 0.80 and ADR 83.9; the rating across the 207 rated matches is 1.08. Biggest strength: Headshot rate at 73%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 73% headshots. The strongest map is Anubis with a 54% win rate in 39 matches. In 96 of 207 matches the rating was 1.10 or higher (46%), in 66 it was below 0.90. In 148 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. Fryzta loses the most ELO on Mirage (−73 ELO, win rate 45%). Things go best on Ancient (+50 ELO, win rate 48%). From match no. 5 of the day on, things go best: 54% win rate, +25 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −237. Unchanged in recent months: K/R at 0.80, Rating at 1.07, ADR at 83.1. Last 30 days: 76 matches, win rate 49%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.