Frrozzenn

Germany
279 matches tracked 75 matches in 30 days
Last updated:

How does Frrozzenn play?

Rating 1.00 K/R 0.75 ADR 83.5 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 279 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.1
Knife kills 3 in 279 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 27x 4K, 1 ace in 207 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +360
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.0, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Just above the average (0.72).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
36 matches · 44% win rate
On Mirage −56 ELO
85 matches · 41% win rate
On Mondays +60 ELO, win rate 37%

Frrozzenn loses the most ELO on Anubis: −74 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Ancient

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
41% better than 19%
0.76 better than 67%
84.4 better than 74%
1.01 right on the average
45% of 404 duels better than 21%
27% of 49 situations better than 20%
Ancient54
57% better than 74%
0.80 better than 81%
86.3 better than 78%
1.06 better than 69%
48% of 322 duels better than 35%
38% of 21 situations right on the average
Anubis36
44% better than 30%
0.77 better than 74%
83.5 better than 69%
1.03 better than 62%
48% of 201 duels better than 34%
48% of 21 situations better than 75%
Dust 232
63% better than 87%
0.76 better than 67%
85.4 better than 78%
0.98 better than 40%
47% of 183 duels better than 32%
47% of 15 situations better than 73%
Nuke30
47% better than 28%
0.73 better than 38%
80.1 better than 42%
1.00 better than 34%
45% of 146 duels better than 17%
30% of 27 situations better than 27%
Inferno25
36% better than 10%
0.71 right on the average
79.8 better than 54%
0.93 better than 26%
45% of 162 duels better than 23%
40% of 15 situations better than 56%
Cache16
63% -
0.67 -
77.6 -
0.89-
44% of 85 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Frrozzenn plays

Across 279 matches Frrozzenn averages K/R 0.75, ADR 83.5 and a rating of 1.00. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 95 of 279 matches the rating was 1.10 or higher (34%), in 103 it was below 0.90. In 207 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. Frrozzenn loses the most ELO on Anubis (−74 ELO, win rate 44%). Things go best on Ancient (+52 ELO, win rate 57%). Improved over the last three months: ELO +360. Got weaker: K/R −0.07, Rating −0.10, ADR −6.0, Win rate −4 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 75 matches, win rate 45%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.