Froztic

Bulgaria
On FACEIT since 2016 234 matches tracked 50 matches in 30 days
Last updated:
Next update possible in 1h 46m

How does Froztic play?

Rating 1.01 K/R 0.72 ADR 78.0 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 3 in 234 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 23x 4K, 5 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +246
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −7.1, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
63 matches · 46% win rate
On Anubis −36 ELO
36 matches · 53% win rate
On Mondays ±0 ELO, win rate 26%

Froztic loses the most ELO on Mirage: −65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
46% better than 27%
0.68 better than 21%
74.6 better than 18%
0.95 better than 22%
46% of 224 duels better than 21%
36% of 53 situations better than 44%
Dust 258
52% right on the average
0.75 right on the average
80.1 better than 45%
1.08 better than 63%
50% of 207 duels better than 42%
43% of 42 situations better than 65%
Anubis36
53% right on the average
0.76 better than 56%
83.5 better than 60%
1.05 better than 52%
59% of 125 duels better than 84%
31% of 16 situations better than 32%
Ancient33
52% better than 48%
0.68 better than 18%
74.0 better than 14%
0.96 better than 25%
45% of 128 duels better than 16%
36% of 11 situations better than 44%
Inferno22
45% better than 24%
0.68 better than 19%
76.7 better than 21%
0.96 better than 17%
55% of 85 duels better than 57%
38% of 16 situations right on the average
Nuke15
47% better than 26%
0.76 right on the average
80.0 better than 38%
1.08 better than 56%
53% of 58 duels right on the average
25% of 12 situations better than 16%
Cache7
29% -
0.76 -
82.7 -
1.08-
46% of 28 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Froztic plays

Across 234 matches Froztic averages K/R 0.72, ADR 78.0 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Anubis with a 53% win rate in 36 matches. In 89 of 234 matches the rating was 1.10 or higher (38%), in 90 it was below 0.90. In 173 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: July 2026 at 1.07. Froztic loses the most ELO on Mirage (−65 ELO, win rate 46%). Things go best on Inferno (+109 ELO, win rate 45%). Improved over the last three months: Win rate +4 pp, ELO +246. Got weaker: K/R −0.07, Rating −0.08, ADR −7.1, Headshots −6 pp. Last 30 days: 50 matches, win rate 48%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.