Frozen63

Russia
On FACEIT since 2020 310 matches tracked 104 matches in 30 days
Last updated:

How does Frozen63 play?

Rating 0.97 K/R 0.70 ADR 80.2 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.2
Knife kills 3 in 310 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 34x 4K, 3 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +114
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 81.3, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
80 matches · 55% win rate
On Saturdays −20 ELO, win rate 31%

Frozen63 loses the most ELO on Mirage: −20 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
47% better than 30%
0.69 better than 23%
77.8 better than 31%
0.97 better than 23%
43% of 332 duels better than 11%
40% of 40 situations better than 55%
Mirage80
55% better than 60%
0.69 better than 23%
78.2 better than 34%
0.96 better than 21%
51% of 345 duels better than 45%
39% of 41 situations right on the average
Ancient74
58% better than 66%
0.72 better than 33%
85.2 better than 63%
0.99 better than 31%
51% of 343 duels better than 42%
25% of 32 situations better than 18%
Anubis28
54% better than 57%
0.68 better than 17%
80.7 better than 45%
0.93 better than 14%
52% of 117 duels right on the average
29% of 14 situations better than 25%
Inferno17
47% better than 22%
0.71 better than 24%
81.5 better than 38%
0.98 better than 16%
54% of 80 duels better than 45%
14% of 7 situations better than 5%
Nuke17
29% better than 1%
0.69 better than 18%
79.1 better than 33%
0.91 better than 9%
40% of 89 duels better than 4%
0% of 5 situations better than 1%
Cache8
63% -
0.67 -
70.6 -
0.94-
44% of 36 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Frozen63 plays

Across 310 matches Frozen63 averages K/R 0.70, ADR 80.2 and a rating of 0.97. Most room to improve: Rating at 0.97, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 74 matches. In 103 of 310 matches the rating was 1.10 or higher (33%), in 140 it was below 0.90. In 210 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. Frozen63 loses the most ELO on Mirage (−20 ELO, win rate 55%). Things go best on Dust 2 (+71 ELO, win rate 47%). Improved over the last three months: Headshots +5 pp, ELO +114. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 81.3, Win rate at 52%. Last 30 days: 104 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.