Frozen-Chris
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).
Compared with 640 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (49%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.87 K/D and so slightly below the average (0.96).
Impact
AverageExactly 2 kills in 11.0% of rounds and so clearly below the average (12.6%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: June 2026 with 1.01. Last 3 months: 0.87 (at the start 0.92). Clearly below the average (0.97).
Damage per round (ADR)
Best month: June 2026 with 79.6. Last 3 months: 69.3 (at the start 73.4). Clearly below the average (77.2).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 43% (at the start 48%). Right on the average (43%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 53% (at the start 56%). Just above the average (52%).
Best month: September 2026 with 1,305. Last 3 months: 1,044 (at the start 1,174).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 215 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Frozen-Chris loses the most ELO in match 4 of the day: +34 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 44 · Ancient
- Highest rating in a match: 2.55 · Dust 2
Maps in detail
from the last 215 matchesCompared with players on the same level who have at least 15 matches on the map.
How Frozen-Chris plays
Across 215 matches Frozen-Chris averages K/R 0.65, ADR 70.5 and a rating of 0.89. Biggest strength: Utility hit rate at 39%, better than 78% of level 4 players. Most room to improve: Opening duels won at 42%, better than only 9% of level 4 players. Averages 14.4 kills per match with 45% headshots. The strongest map is Nuke with a 76% win rate in 37 matches. In 49 of 215 matches the rating was 1.10 or higher (23%), in 115 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.01. Frozen-Chris loses the most ELO in match 4 of the day (+34 ELO, win rate 46%). Things go best on Dust 2 (+108 ELO, win rate 52%). Match no. 1 of the day goes best: 66% win rate, +55 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −4.1, Headshots −5 pp, Win rate −3 pp, ELO −130. Last 30 days: 44 matches, win rate 55%, net ELO +87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.