Froost

Poland
On FACEIT since 2025 371 matches tracked 108 matches in 30 days
ELO ▲ 395
2,184
30-day peak: 2,184
Rank EU
#141,780
Poland #9,442 in Poland
Last updated:

How does Froost play?

Rating 1.07 K/R 0.76 ADR 83.0 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 371 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.5
Zeus kills1 in 371 matches
Knife kills 10 in 371 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 60x 4K, 7 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +6.6, ELO +712
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −56 ELO
28 matches · 43% win rate
On Anubis −5 ELO
43 matches · 47% win rate
On Thursdays +118 ELO, win rate 40%

Froost loses the most ELO on Nuke: −56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 61 · Anubis
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
52% better than 55%
0.74 right on the average
79.9 better than 46%
1.03 right on the average
46% of 386 duels better than 21%
43% of 72 situations better than 66%
Dust 275
44% better than 25%
0.79 better than 74%
86.1 better than 78%
1.09 better than 70%
54% of 326 duels better than 65%
42% of 52 situations better than 62%
Anubis43
47% better than 34%
0.76 better than 62%
82.3 better than 60%
1.04 better than 55%
50% of 183 duels better than 41%
36% of 36 situations better than 44%
Ancient42
57% better than 66%
0.73 better than 41%
80.2 better than 43%
1.03 right on the average
47% of 141 duels better than 26%
39% of 33 situations better than 56%
Inferno41
46% better than 25%
0.80 better than 72%
88.7 better than 77%
1.14 better than 74%
55% of 204 duels better than 57%
44% of 48 situations better than 62%
Nuke28
43% better than 16%
0.77 better than 54%
84.5 better than 60%
1.08 better than 59%
50% of 204 duels better than 34%
51% of 81 situations better than 78%
Cache26
54% -
0.83 -
88.8 -
1.15-
50% of 101 duels -
45% of 20 situations -
Faceitaimdeagle3
67% -
0.62 -
68.2 -
1.02-
62% of 60 duels -
62% of 60 situations -
Overpass3
67% -
0.61 -
66.9 -
1.03-
63% of 48 duels -
63% of 48 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Froost plays

Across 371 matches Froost averages K/R 0.76, ADR 83.0 and a rating of 1.07. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 42 matches. In 159 of 371 matches the rating was 1.10 or higher (43%), in 127 it was below 0.90. In 300 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: August 2026 at 1.17. Froost loses the most ELO on Nuke (−56 ELO, win rate 43%). Things go best in match 3 of the day (+195 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +195 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +6.6, ELO +712. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 108 matches, win rate 48%, net ELO +254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.