Fro1ir

Japan
On FACEIT since 2025 102 matches tracked 22 matches in 30 days
Last updated:

How does Fro1ir play?

Rating 1.12 K/R 0.80 ADR 82.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.12+0.15 · Ø 0.97 better than 87%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (12.8%).

2K rounds 15.5%+2.7 pp · Ø 12.8% better than 94%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 72%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 16x 4K, 4 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.05, ELO +193
= Stayed the same
ADR at 82.9, Win rate at 59%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.75). Well above the average (0.71).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
26 matches · 58% win rate

Fro1ir loses the most ELO on Dust 2: −21 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Inferno
  2. Longest win streak: 11 wins in a row · Cache
  3. Highest rating in a match: 1.95 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
58% better than 77%
0.78 better than 80%
80.7 better than 56%
1.10 better than 81%
51% of 73 duels better than 54%
43% of 14 situations better than 65%
Mirage26
58% better than 74%
0.75 better than 62%
79.0 better than 47%
1.05 better than 64%
50% of 109 duels better than 47%
42% of 12 situations better than 62%
Inferno14
43% -
0.75 -
76.8 -
1.05-
41% of 39 duels -
42% of 12 situations -
Nuke14
71% -
0.93 -
91.2 -
1.28-
56% of 39 duels -
17% of 6 situations -
Anubis10
50% -
0.78 -
83.2 -
1.06-
55% of 40 duels -
0% of 1 situations -
Ancient6
83% -
0.83 -
80.7 -
1.21-
56% of 18 duels -
60% of 5 situations -
Cache5
100% -
0.98 -
101.4 -
1.40-
57% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fro1ir plays

Across 102 matches Fro1ir averages K/R 0.80, ADR 82.3 and a rating of 1.12. Biggest strength: Headshot rate at 57%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 17.4 kills per match with 57% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 54 of 102 matches the rating was 1.10 or higher (53%), in 26 it was below 0.90. In 79 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. Fro1ir loses the most ELO on Dust 2 (−21 ELO, win rate 58%). Things go best on Mirage (+5 ELO, win rate 58%). Improved over the last three months: K/R +0.06, Rating +0.05, ELO +193. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 82.9, Win rate at 59%. Last 30 days: 22 matches, win rate 68%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.