Friko777

BG
On FACEIT since 2014 180 matches tracked 40 matches in 30 days
Last updated:

How does Friko777 play?

Rating 1.02 (from 115 matches) K/R 0.75 ADR 81.3 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 10% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 53%+13 pp better than 98%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 3%−8 pp better than 19%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.3 pp better than 78%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 10x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.16−0.14 better than 13%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 81.9, Headshots at 50%, ELO at 2,115
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −127 ELO
45 matches · 38% wins
On Ancient −110 ELO
30 matches · 40% wins
Between 18:00 and 24:00 −258 ELO, win rate 46%

Friko777 loses the most ELO in match 2 of the day: −127 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Ancient
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 78%
0.74 level
80.0 better than 45%
0.97 better than 27%
46% of 246 duels better than 20%
19% of 16 situations better than 8%
Dust 245
51% better than 45%
0.71 better than 34%
79.6 better than 42%
1.01 better than 40%
42% of 197 duels better than 9%
54% of 26 situations better than 88%
Ancient30
40% better than 14%
0.81 better than 80%
89.0 better than 84%
1.11 better than 76%
55% of 146 duels better than 68%
38% of 13 situations level
Inferno17
41% better than 17%
0.78 better than 64%
84.9 better than 62%
1.04-
55% of 86 duels better than 61%
57% of 14 situations better than 86%
Anubis11
45% -
0.77 -
83.3 -
1.06-
57% of 46 duels -
25% of 4 situations -
Nuke10
50% -
0.65 -
73.0 -
0.90-
57% of 42 duels -
50% of 2 situations -
Cache5
80% -
0.75 -
73.1 -
1.03-
60% of 20 duels -
100% of 2 situations -
Overpass3
67% -
0.64 -
64.9 -
-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Friko777 plays

Across 180 matches Friko777 averages K/R 0.75 and ADR 81.3; the rating across the 115 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 53%. That is better than 98% of players on level 10. Most room to improve: Opening duels won at 47%. That is better than only 16% of players on level 10. On average 16.4 kills per match, 50% of them headshots. The strongest map is Mirage with a 59% win rate in 58 matches. In 52 of 115 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 113 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Friko777 loses the most ELO in match 2 of the day (−127 ELO, win rate 38%). Things go best from match 5 of the day (+62 ELO, win rate 63%). Improved over the last three months: K/R +0.04. Got weaker: Win rate −11 pp. Unchanged in recent months: ADR at 81.9, Headshots at 50%, ELO at 2,115. Last 30 days: 40 matches, win rate 48%, ELO balance −38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.