Fridget6

United Kingdom
79 matches tracked
Last updated:

How does Fridget6 play?

Rating 1.17 (from 40 matches) K/R 0.74 ADR 74.3 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 9
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 40 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Fridget6 wins 57 of 100 opening duels. 6 percentage points above the level 9 average (51%).

Rounds with first kill 8%−2 pp better than 18%
Opening duels won 57%+6 pp better than 92%

Clutch

Average
Last one alive

Averages 2.7 kills per match as the last one alive. 1.1 above the level 9 average (1.6).

Clutch 1v1 won 25%−13 pp better than 4%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.7+1.1 better than 99%

Weapons and aim

Average
Where do the kills come from?

35 of 100 kills by Fridget6 are headshots. 13 percentage points below the level 9 average (48%).

Headshot rate 35%−13 pp better than 2%
AWP share of kills 26%+16 pp better than 94%
K/D 1.10+0.09 better than 79%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Fridget6 gets exactly 2 kills in 17.6 of 100 rounds. 4.5 percentage points above the level 9 average (13.1%).

2K rounds 17.6%+4.5 pp better than 99%
3K rounds 5.5%+1.5 pp better than 94%
MVPs per match 2.1−0.1 better than 28%
4Ks and aces 7x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

25 of 100 nades by Fridget6 deal damage or blind an enemy. 10 percentage points below the level 9 average (35%).

Utility hit rate 25%−10 pp better than 3%
Utility damage per round 4.1−0.2 better than 48%
Enemies flashed per round 0.24−0.04 better than 38%
Deaths per round 67%−5 pp better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.19, Rating +0.22, ADR +16.3, Headshots +7 pp, Win rate +21 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.88 (at the start 0.69). 0.15 above the level 9 average (0.73).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.96 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient16
56% better than 66%
0.82 better than 86%
84.3 better than 68%
1.40-
50% of 30 duels better than 43%
20% of 5 situations better than 12%
Inferno14
57% -
0.80 -
75.1 -
1.32-
40% of 10 duels -
29% of 7 situations -
Nuke13
54% -
0.71 -
73.7 -
1.04-
65% of 17 duels -
0% of 1 situations -
Anubis11
36% -
0.59 -
61.5 -
0.85-
56% of 9 duels -
100% of 1 situations -
Mirage11
73% -
0.78 -
75.7 -
1.17-
45% of 11 duels -
38% of 8 situations -
Overpass6
17% -
0.54 -
60.7 -
0.74-
43% of 7 duels -
33% of 3 situations -
Dust 25
80% -
0.81 -
81.5 -
1.29-
75% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fridget6 plays

Across 79 matches Fridget6 averages K/R 0.74 and ADR 74.3; the rating across the 40 rated matches is 1.17. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 16.2 kills per match with 35% headshots. The strongest map is Mirage with a 73% win rate in 11 matches. In 23 of 40 matches the rating was 1.10 or higher (58%), in 11 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.29. Things go best in match 1 of the day (−26 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −26 ELO. Improved over the last three months: K/R +0.19, Rating +0.22, ADR +16.3, Headshots +7 pp, Win rate +21 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.