Fria

Philippines
312 matches tracked 99 matches in 30 days
Last updated:

How does Fria play?

Rating 1.17 K/R 0.83 ADR 86.3 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 312 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 51%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 1.18+0.15 · Ø 1.03 better than 94%
Pistol kills per match 2.9
Knife kills 6 in 312 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 90%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 86x 4K, 2 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 21%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.07, ADR +6.3, Headshots +5 pp
= Stayed the same
Win rate at 46%
▼ Got worse
ELO −388

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −214 ELO
68 matches · 43% win rate
In match 4 of the day −128 ELO
34 matches · 38% win rate
Between 18:00 and 24:00 −115 ELO, win rate 31%
On Mondays +33 ELO, win rate 41%

Fria loses the most ELO on Mirage: −214 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.93 · Dust 2
  2. Most kills in a match: 48 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
46% better than 33%
0.88 better than 97%
89.8 better than 92%
1.24 better than 97%
58% of 396 duels better than 88%
41% of 66 situations better than 59%
Mirage68
43% better than 24%
0.81 better than 85%
83.6 better than 71%
1.13 better than 87%
56% of 340 duels better than 80%
32% of 60 situations better than 33%
Ancient48
58% better than 74%
0.84 better than 93%
88.1 better than 86%
1.20 better than 97%
55% of 283 duels better than 74%
20% of 35 situations better than 12%
Anubis35
51% better than 51%
0.79 better than 81%
81.4 better than 56%
1.12 better than 84%
58% of 200 duels better than 83%
48% of 21 situations better than 73%
Nuke25
44% better than 18%
0.92 better than 96%
92.0 better than 89%
1.23 better than 92%
58% of 138 duels better than 79%
33% of 18 situations better than 37%
Cache24
46% -
0.84 -
87.2 -
1.19-
53% of 87 duels -
31% of 26 situations -
Inferno24
29% better than 3%
0.79 better than 84%
83.4 better than 73%
1.08 better than 76%
52% of 123 duels better than 56%
21% of 14 situations better than 18%
Vertigo4
50% -
0.67 -
75.9 -
0.90-
48% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fria plays

Across 312 matches Fria averages K/R 0.83, ADR 86.3 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 95% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 8 players. Averages 18.3 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 48 matches. In 161 of 312 matches the rating was 1.10 or higher (52%), in 83 it was below 0.90. In 255 matches with detailed stats: 86 4Ks and 2 aces. Best month by rating: October 2026 at 1.31. Fria loses the most ELO on Mirage (−214 ELO, win rate 43%). Things go best on Anubis (+33 ELO, win rate 51%). Match no. 2 of the day goes best: 51% win rate, −22 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +6.3, Headshots +5 pp. Got weaker: ELO −388. Unchanged in recent months: Win rate at 46%. Last 30 days: 99 matches, win rate 45%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.