Freuuu

Zimbabwe
On FACEIT since 2016 40 matches tracked
Last updated:

How does Freuuu play?

Rating 1.36 K/R 0.95 ADR 101.3 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 40 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 38% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 72% no comparison

Clutch

Last one alive
Clutch 1v1 won 39% no comparison
Clutch 1v2 won 44% no comparison
Clutch kills per match 2.5 no comparison

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (48%).

Headshot rate 62%+14 pp · Ø 48% better than 99%
AWP share of kills 1% no comparison
K/D 1.43+0.43 · Ø 1.00 better than 99%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 17.9% no comparison
3K rounds 5.6% no comparison
MVPs per match 3.1+0.9 · Ø 2.2 better than 98%
4Ks and aces 7x 4K, 2 aces in 19 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 20% no comparison
Utility damage per round 1.5 no comparison
Enemies flashed per round 0.32 no comparison
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
Whether Freuuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 20 before.

Kills per round (K/R)

0.97
AprMayJunJulAugSepOct

Best month: April 2026 with 1.04.

Patterns

From the last 40 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke14
86% -
1.02 -
108.3 -
1.43-
64% of 69 duels -
47% of 15 situations -
Dust 212
75% -
0.93 -
102.1 -
1.32-
67% of 66 duels -
22% of 9 situations -
Ancient4
25% -
0.78 -
84.0 -
1.06-
38% of 21 duels -
50% of 2 situations -
Anubis3
67% -
0.78 -
84.7 -
1.19-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Freuuu plays

Across 40 matches Freuuu averages K/R 0.95, ADR 101.3 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 9 players. Averages 21.4 kills per match with 62% headshots. The strongest map is Nuke with a 86% win rate in 14 matches. In 28 of 40 matches the rating was 1.10 or higher (70%), in 6 it was below 0.90. In 19 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: April 2026 at 1.53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.