Frequency_ht
How does Frequency_ht play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Weakness23% of 1v1s won and so well below the average (39%).
Weapons and aim
Average41% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 10.8% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.06 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jan to Apr 2026.
Kills per round (K/R)
Best month: February 2026 with 0.78. Last 3 months: 0.70 (at the start 0.79). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.10.
Damage per round (ADR)
Best month: February 2026 with 85.4. Last 3 months: 80.9 (at the start 85.4). Just above the average (79.4).
Share of headshot kills
Best month: February 2026 with 46%. Last 3 months: 37% (at the start 43%). Well below the average (47%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 47% (at the start 48%). Clearly below the average (50%).
Best month: October 2026 with 1,647. Last 3 months: 1,647 (at the start 1,500).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 14%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Frequency_ht loses the most ELO in match 1 of the day: +76 ELO, 31% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 39 · Mirage
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How Frequency_ht plays
Across 73 matches Frequency_ht averages K/R 0.74 and ADR 83.1; the rating across the 32 rated matches is 1.00. Biggest strength: Utility hit rate at 44%, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 8 players. Averages 17.1 kills per match with 41% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 12 of 32 matches the rating was 1.10 or higher (38%), in 15 it was below 0.90. In 32 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. Frequency_ht loses the most ELO in match 1 of the day (+76 ELO, win rate 31%). Improved over the last three months: ELO +147. Got weaker: K/R −0.09, ADR −4.5, Headshots −6 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 11 matches, win rate 55%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.