Freezer_1
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so clearly above the average (49%).
Clutch
Strength44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.13 K/D and so clearly above the average (0.97).
Impact
Strength2.8 MVPs per match and so well above the average (2.2).
Utility and deaths
Strength47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: September 2026 with 0.83.
Rating, 1.00 is an average match
Best month: September 2026 with 1.19.
Damage per round (ADR)
Best month: September 2026 with 87.4.
Share of headshot kills
Best month: September 2026 with 37%.
Matches won (win rate)
Best month: September 2026 with 51%.
Best month: October 2026 with 1,173.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 2.18 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How Freezer_1 plays
Across 62 matches Freezer_1 averages K/R 0.78, ADR 84.5 and a rating of 1.11. Biggest strength: Utility hit rate at 47%, better than 98% of level 5 players. Most room to improve: Headshot rate at 35%, better than only 10% of level 5 players. Averages 17.8 kills per match with 35% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 31 of 62 matches the rating was 1.10 or higher (50%), in 20 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. Things go best on Mirage (+26 ELO, win rate 50%). Last 30 days: 20 matches, win rate 40%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.