FreedomERRR

Ukraine
195 matches tracked 24 matches in 30 days
Last updated:

How does FreedomERRR play?

Rating 0.92 (from 183 matches) K/R 0.69 ADR 76.1 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 32%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly above the average (9%).

Rounds with first kill 10%+1 pp · Ø 9% better than 59%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 76%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 5%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so just below the average (0.94).

Headshot rate 41%−2 pp · Ø 43% better than 44%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.90−0.04 · Ø 0.94 better than 34%
Pistol kills per match 1.8
Knife kills 1 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so clearly above the average (12.4%).

2K rounds 13.4%+1.0 pp · Ø 12.4% better than 77%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 29%
MVPs per match 1.9−0.2 · Ø 2.1 better than 34%
4Ks and aces 16x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7+0.1 · Ø 3.6 better than 49%
Enemies flashed per round 0.27+0.04 · Ø 0.23 better than 61%
Deaths per round 77%+4 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 74.6, Headshots at 41%
▼ Got worse
Rating −0.06, Win rate −6 pp, ELO −66

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.78. Last 3 months: 0.68 (at the start 0.71). Just below the average (0.69).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −36 ELO
27 matches · 48% win rate
In match 3 of the day −13 ELO
33 matches · 42% win rate
On Mondays +57 ELO, win rate 34%

FreedomERRR loses the most ELO on Anubis: −36 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Most kills in a match: 59 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 56%
0.71 better than 64%
76.4 better than 48%
0.94 better than 46%
44% of 207 duels better than 25%
21% of 14 situations better than 10%
Mirage44
39% better than 18%
0.71 better than 60%
76.1 better than 47%
0.92 better than 37%
47% of 167 duels better than 39%
32% of 25 situations better than 35%
Inferno33
48% better than 42%
0.62 better than 25%
70.8 better than 28%
0.86 better than 24%
48% of 161 duels right on the average
30% of 10 situations better than 33%
Anubis27
48% better than 43%
0.70 right on the average
79.5 better than 61%
0.91 better than 31%
51% of 133 duels better than 65%
27% of 11 situations better than 28%
Ancient21
52% better than 59%
0.76 better than 80%
84.4 better than 82%
1.00 better than 70%
52% of 87 duels better than 69%
36% of 11 situations better than 48%
Nuke16
38% better than 11%
0.62 better than 20%
70.0 better than 23%
0.86 better than 22%
47% of 58 duels better than 39%
71% of 17 situations better than 97%
Cache6
83% -
0.77 -
80.1 -
1.03-
50% of 34 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FreedomERRR plays

Across 195 matches FreedomERRR averages K/R 0.69 and ADR 76.1; the rating across the 183 rated matches is 0.92. Most room to improve: Deaths per round at 77%, better than only 15% of level 4 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Ancient with a 52% win rate in 21 matches. In 48 of 183 matches the rating was 1.10 or higher (26%), in 99 it was below 0.90. In 115 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. FreedomERRR loses the most ELO on Anubis (−36 ELO, win rate 48%). Things go best on Ancient (+96 ELO, win rate 52%). Got weaker: Rating −0.06, Win rate −6 pp, ELO −66. Unchanged in recent months: K/R at 0.68, ADR at 74.6, Headshots at 41%. Last 30 days: 24 matches, win rate 42%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.