FreeMz-

Kazakhstan
On FACEIT since 2015 221 matches tracked 34 matches in 30 days
ELO ▲ 24
3,006
30-day peak: 3,038
Rank EU ▼ 862 places
#8,131
Kazakhstan #272 in Kazakhstan
30 days · prev. #7,269 · best #6,074
Last updated:

How does FreeMz- play?

Rating 1.14 (from 196 matches) K/R 0.81 ADR 87.8 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 196 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 79%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 23%+11 pp · Ø 12% better than 86%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 37x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +70
= Stayed the same
K/R at 0.81, ADR at 87.8, Win rate at 58%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
45 matches · 58% win rate
On Cache −26 ELO
32 matches · 69% win rate
On Wednesdays −3 ELO, win rate 53%

FreeMz- loses the most ELO on Ancient: −33 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.62 · Cache
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
58% better than 62%
0.79 better than 64%
86.2 better than 69%
1.13 better than 67%
57% of 300 duels better than 74%
53% of 34 situations better than 84%
Mirage63
54% better than 47%
0.80 better than 68%
88.5 better than 79%
1.12 better than 67%
56% of 319 duels better than 70%
30% of 27 situations better than 23%
Ancient45
58% better than 59%
0.81 better than 74%
87.6 better than 75%
1.16 better than 79%
55% of 174 duels better than 66%
40% of 25 situations better than 55%
Cache32
69% better than 81%
0.85 better than 75%
91.2 better than 77%
1.16 better than 60%
60% of 129 duels better than 76%
41% of 22 situations better than 58%
Inferno11
64% -
0.80 -
87.5 -
1.08-
53% of 36 duels -
33% of 6 situations -
Vertigo3
33% -
0.95 -
90.5 -
1.33-
50% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FreeMz- plays

Across 221 matches FreeMz- averages K/R 0.81 and ADR 87.8; the rating across the 196 rated matches is 1.14. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Cache with a 69% win rate in 32 matches. In 101 of 196 matches the rating was 1.10 or higher (52%), in 49 it was below 0.90. In 141 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. FreeMz- loses the most ELO on Ancient (−33 ELO, win rate 58%). Things go best on Dust 2 (+62 ELO, win rate 58%). Match no. 2 of the day goes best: 71% win rate, −24 ELO. Improved over the last three months: Headshots +2 pp, ELO +70. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.81, ADR at 87.8, Win rate at 58%. Last 30 days: 34 matches, win rate 56%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.