FreeMz-
How does FreeMz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so clearly above the average (52%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average48% headshots and so clearly below the average (53%).
Impact
StrengthExactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 1.12 (at the start 1.17). Clearly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 91.3. Last 3 months: 87.8 (at the start 87.6). Clearly above the average (80.8).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 49% (at the start 47%). Clearly below the average (53%).
Matches won (win rate)
Best month: June 2026 with 66%. Last 3 months: 58% (at the start 59%). Well above the average (52%).
Best month: October 2026 with 3,038. Last 3 months: 3,038 (at the start 2,968).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FreeMz- loses the most ELO on Ancient: −33 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.62 · Cache
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How FreeMz- plays
Across 221 matches FreeMz- averages K/R 0.81 and ADR 87.8; the rating across the 196 rated matches is 1.14. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Cache with a 69% win rate in 32 matches. In 101 of 196 matches the rating was 1.10 or higher (52%), in 49 it was below 0.90. In 141 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. FreeMz- loses the most ELO on Ancient (−33 ELO, win rate 58%). Things go best on Dust 2 (+62 ELO, win rate 58%). Match no. 2 of the day goes best: 71% win rate, −24 ELO. Improved over the last three months: Headshots +2 pp, ELO +70. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.81, ADR at 87.8, Win rate at 58%. Last 30 days: 34 matches, win rate 56%, net ELO +44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.