Fredikrju

United Kingdom
48 matches tracked 27 matches in 30 days
Last updated:

How does Fredikrju play?

Rating 0.94 (from 27 matches) K/R 0.66 ADR 77.1 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 33% weak 0.75 to 0.89 7% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 43%−7 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 96%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (45%).

Headshot rate 30%−15 pp · Ø 45% better than 1%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.91−0.09 · Ø 1.00 better than 24%
Pistol kills per match 1.4
Knife kills 47 in 48 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 48%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 12%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 2x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 91%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −5.3

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.72).

Patterns

Soon this shows where Fredikrju loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.46 · Inferno
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno13
54% -
0.63 -
73.7 -
0.89-
42% of 45 duels -
75% of 4 situations -
Dust 210
50% -
0.62 -
78.7 -
0.91-
36% of 28 duels -
60% of 5 situations -
Mirage10
30% -
0.62 -
70.8 -
0.91-
35% of 26 duels -
-
Anubis7
29% -
0.70 -
80.6 -
0.92-
53% of 17 duels -
-
Ancient5
60% -
0.69 -
73.5 -
0.91-
40% of 5 duels -
0% of 1 situations -
Nuke3
100% -
0.95 -
103.5 -
1.21-
65% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fredikrju plays

Across 48 matches Fredikrju averages K/R 0.66 and ADR 77.1; the rating across the 27 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 6 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 6 players. Averages 14.6 kills per match with 30% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 7 of 27 matches the rating was 1.10 or higher (26%), in 11 it was below 0.90. In 27 matches with detailed stats: 2 4Ks and 1 ace. Improved over the last three months: Headshots +5 pp, Win rate +9 pp. Got weaker: K/R −0.04, ADR −5.3. Last 30 days: 27 matches, win rate 52%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.