Fredi-iwnl

Poland
On FACEIT since 2017 215 matches tracked 71 matches in 30 days
ELO ▼ 145
2,228
30-day peak: 2,499
Rank EU
#124,090
Poland #6,732 in Poland
Last updated:

How does Fredi-iwnl play?

Rating 1.13 K/R 0.81 ADR 86.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 85%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 33x 4K, 6 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +5 pp
= Stayed the same
K/R at 0.81, ADR at 87.2, Win rate at 50%
▼ Got worse
ELO −85

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −81 ELO
37 matches · 32% win rate
On Cache −49 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 +30 ELO, win rate 43%
On Tuesdays +49 ELO, win rate 44%

Fredi-iwnl loses the most ELO from match 5 of the day: −81 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
46% better than 30%
0.84 better than 88%
87.1 better than 79%
1.18 better than 89%
51% of 220 duels right on the average
34% of 44 situations better than 39%
Dust 253
58% better than 73%
0.79 better than 74%
86.5 better than 79%
1.10 better than 73%
56% of 219 duels better than 75%
45% of 38 situations better than 72%
Ancient46
48% better than 37%
0.81 better than 81%
87.4 better than 79%
1.12 better than 79%
47% of 205 duels better than 26%
19% of 36 situations better than 11%
Anubis29
52% better than 53%
0.79 better than 77%
87.4 better than 83%
1.11 better than 77%
56% of 133 duels better than 75%
50% of 20 situations better than 80%
Cache23
43% -
0.81 -
87.9 -
1.15-
52% of 88 duels -
38% of 24 situations -
Inferno4
50% -
0.76 -
85.1 -
1.03-
86% of 14 duels -
0% of 2 situations -
Nuke3
67% -
0.69 -
73.2 -
0.93-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fredi-iwnl plays

Across 215 matches Fredi-iwnl averages K/R 0.81, ADR 86.9 and a rating of 1.13. Biggest strength: K/D at 1.16, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 53 matches. In 112 of 215 matches the rating was 1.10 or higher (52%), in 59 it was below 0.90. In 184 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: September 2026 at 1.17. Fredi-iwnl loses the most ELO from match 5 of the day (−81 ELO, win rate 32%). Things go best on Ancient (+76 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +13 ELO. Improved over the last three months: Rating +0.05, Headshots +5 pp. Got weaker: ELO −85. Unchanged in recent months: K/R at 0.81, ADR at 87.2, Win rate at 50%. Last 30 days: 71 matches, win rate 49%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.