Fredddy

USA
84 matches tracked 11 matches in 30 days
Last updated:

How does Fredddy play?

Rating 1.05 K/R 0.77 ADR 87.0 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
AWPerEntryHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.02+0.02 · Ø 1.00 better than 71%
Pistol kills per match 2.8
Knife kills 8 in 84 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.1 pp · Ø 13.0% better than 81%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 92%
MVPs per match 2.6+0.4 · Ø 2.2 better than 92%
4Ks and aces 15x 4K, 3 aces in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.26).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.53+0.27 · Ø 0.26 better than 95%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether Fredddy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +63 ELO, win rate 40%
On Mondays +35 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.17 · Cache

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 75%
0.78 better than 83%
87.4 better than 90%
1.09 better than 85%
54% of 162 duels better than 74%
53% of 15 situations better than 86%
Inferno16
38% better than 16%
0.74 better than 67%
83.9 better than 76%
0.99 better than 53%
45% of 107 duels better than 26%
0% of 4 situations better than 1%
Mirage16
50% right on the average
0.84 better than 94%
91.2 better than 95%
1.13 better than 90%
53% of 106 duels better than 73%
25% of 8 situations better than 21%
Cache10
40% -
0.70 -
88.7 -
0.93-
43% of 67 duels -
0% of 2 situations -
Anubis8
50% -
0.78 -
85.1 -
1.11-
46% of 52 duels -
100% of 1 situations -
Nuke6
83% -
0.71 -
82.5 -
0.92-
48% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fredddy plays

Across 84 matches Fredddy averages K/R 0.77, ADR 87.0 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 87.0, better than 93% of level 6 players. Averages 16.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 31 of 84 matches the rating was 1.10 or higher (37%), in 29 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. Things go best on Dust 2 (+2 ELO, win rate 57%). Last 30 days: 11 matches, win rate 36%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.